Fighting games that still hold up

Read the other player, then punish the mistake

86 games · page 1 of 2

Games

Super Smash Bros. Melee 2001 Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Super Smash Bros. Ultimate 2018 Why it still holds upEvery fighter from the earlier games is there and rulesets can be saved, so it still offers more than one way to play today.
Tekken 3 1997 Why it still holds upWhat holds up today is smooth controls and distinct movesets.
Super Smash Bros. for Wii U 2014 Why it still holds upSimple damage percentage knockback, a flat Omega stage and wide controller support let any group play by the same rules today.
Mortal Kombat 2011 Why it still holds upA meter you build by blocking as well as attacking still makes every round a choice between spending now and saving for an X-ray.
SoulCalibur 1998 Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Street Fighter II' Turbo 1993 Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
Lethal League Blaze 2018 Why it still holds upA ball that keeps speeding up, and a match that ends when only one player is left, make each rally a test of nerve today.
SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Mike Tyson's Punch-Out!! 1987 Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
Dead or Alive 5 Last Round 2015 Why it still holds upEvery exchange is a guess against your opponent, since each option in the interruption triangle beats one other, which keeps it worth playing today.
Punch-Out!! 2009 Why it still holds upEvery fight is still a pattern you learn, against boxers with readable tells.
Super Smash Bros. 1999 Why it still holds upKnocking a rival off the stage, rather than wearing down a bar, still shapes how every match unfolds.
Tekken 5 2005 Why it still holds upMoves that dodge low attacks, and a fighter you dress yourself, still give each match a layer of tactics and a look of your own.
Tekken 6 2009 Why it still holds upEven now, Rage that turns a losing position into a threat keeps matches open until the last hit.
Tobal 2 1997 Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Pocket Fighter 1998 Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Shadow Fight 2 2014 Why it still holds upThe silhouette still reads at a glance, one demon at a time.
Soul Edge 1996 Why it still holds upWeapon duels are still worth a go with a friend.
Little Fighter 2 1999 Why it still holds upA free fighting game for up to four people on one keyboard is still easy to set up.
Killer Instinct 2013 Why it still holds upSince any long string can be broken and the break countered, a combo is a risk and not a guarantee, which still keeps a match changing hands.
Dead or Alive 4 2005 Why it still holds upGood timing is rewarded in every match, so a quick fight is still easy to enjoy.

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