Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Fighting games that still hold up
Read the other player, then punish the mistake
Games
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Super Smash Bros. Ultimate 2018
Why it still holds upEvery fighter from the earlier games is there and rulesets can be saved, so it still offers more than one way to play today.
Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple damage percentage knockback, a flat Omega stage and wide controller support let any group play by the same rules today.
In a bundle
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
On sale
Dragon Ball FighterZ 2018
Why it still holds upOne button attacks are part of real combat, basic combos are easy to land and advanced combos take practice, and shared basic inputs across the roster still let new players start without long tutorials today.
In a bundle
Street Fighter II 1991
Why it still holds upEach match still comes down to special moves and spacing between two people.
On sale
Mortal Kombat 11 2019
Why it still holds upEven now, slower movement and fixed inputs for every character make each match a matter of careful positioning.
Mortal Kombat 2011
Why it still holds upA meter you build by blocking as well as attacking still makes every round a choice between spending now and saving for an X-ray.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
On sale
Guilty Gear X2 #Reload 2003
Why it still holds upThe fighting system is why it is worth playing now: each character plays differently, and the same gauges turn every exchange into a choice between attacking, defending and cancelling.
Street Fighter II' Turbo 1993
Why it still holds upThe speed setting still lets you choose the pace you want to play at, and a faster game with more special moves makes each match about timing.
On sale
Guilty Gear XX Accent Core Plus R 2012
Why it still holds upReading your opponent is the contest today, as throws can be broken and a parry shortens block stun.
Lethal League Blaze 2018
Why it still holds upA ball that keeps speeding up, and a match that ends when only one player is left, make each rally a test of nerve today.
SoulCalibur II 2002
Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Mike Tyson's Punch-Out!! 1987
Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
Dead or Alive 5 Last Round 2015
Why it still holds upEvery exchange is a guess against your opponent, since each option in the interruption triangle beats one other, which keeps it worth playing today.
Punch-Out!! 2009
Why it still holds upEvery fight is still a pattern you learn, against boxers with readable tells.
Super Smash Bros. 1999
Why it still holds upKnocking a rival off the stage, rather than wearing down a bar, still shapes how every match unfolds.
In a bundle
Street Fighter III: 3rd Strike 1999
Why it still holds upYou still play defense and not just sit through it, because parries need exact timing, even in guard stun.
Tekken 5 2005
Why it still holds upMoves that dodge low attacks, and a fighter you dress yourself, still give each match a layer of tactics and a look of your own.
BlazBlue: Chrono Phantasma Extend 2014
Why it still holds upA roster that grew by nine characters and a reworked Overdrive system still give you plenty to learn.
Tekken 6 2009
Why it still holds upEven now, Rage that turns a losing position into a threat keeps matches open until the last hit.
On sale
Guilty Gear Xrd: Revelator 2015
Why it still holds upA burst you save and a tension gauge you build still make each round a matter of when to commit.
Tobal 2 1997
Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
In a bundle
Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
In a bundle
Marvel vs. Capcom: Clash of Super Heroes 1998
Why it still holds upA tag team format keeps matches quick, which still suits a few rounds with friends.
International Karate + 1987
Why it still holds upA three-way fight with a clear score to chase is an easy thing to share, and it still is.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
On sale
Injustice 2 2017
Why it still holds upGear dropped after every match raises each fighter's stats, so every character is something you build up over time, which still gives you a reason to stay with one.
Shadow Fight 2 2014
Why it still holds upThe silhouette still reads at a glance, one demon at a time.
Def Jam: Fight for NY 2004
Why it still holds upBrawls where the room fights back are an easy pick for a night with friends now.
JoJo's Bizarre Adventure: All Star Battle 2013
Why it still holds upYou still have plenty of ways to play, since the Styles change what each fighter can do.
In a bundle
Capcom vs. SNK 2: Mark of the Millennium 2001 2001
Why it still holds upAnyone who wants to build a team out of two fighting traditions still has a reason to try it.
Soul Edge 1996
Why it still holds upWeapon duels are still worth a go with a friend.
Little Fighter 2 1999
Why it still holds upA free fighting game for up to four people on one keyboard is still easy to set up.
Killer Instinct 2013
Why it still holds upSince any long string can be broken and the break countered, a combo is a risk and not a guarantee, which still keeps a match changing hands.
On sale
BlazBlue: Cross Tag Battle 2018
Why it still holds upWith the same simple options across the roster, a new character costs little to learn, which still makes the whole mixed cast easy to try.
Dead or Alive 4 2005
Why it still holds upGood timing is rewarded in every match, so a quick fight is still easy to enjoy.
In a bundle
Street Fighter Alpha 3 1998
Why it still holds upWith three styles to choose from, a player today has plenty of room to experiment.
Fight Night Champion 2011
Why it still holds upA story mode built around boxing is a good reason to go a round again today.
Rival Schools: United by Fate 1997
Why it still holds upA partner you call in at the right moment still makes every round a decision about when to spend vigor.
The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
On sale
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 2013
Why it still holds upBoss fights that play out as events give the story set pieces.
Tekken 5: Dark Resurrection 2005
Why it still holds upThe Tekken 5 cast plus three newcomers is still there to play today.
On sale
Ultimate Mortal Kombat 3 1995
Why it still holds upFor a night with friends, modes for several players on one side are still a good choice.
In a bundle
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.