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Is it still worth playing?
Bethesda Game Studios' 2002 single player action role playing game for Windows and the Xbox, set on the island of Vvardenfell. Freed from a mainland prison and shipped there, you are drawn into the prophecies of the Nerevarine and the threat of the demigod Dagoth Ur, housed within Red Mountain. How you grow is your own business: skills improve by practice, paid training or reading books, while attributes change only on leveling up. The same goes for where you go. The main quest can be done in many orders, and guilds and factions add more to join, with Tribunal and Bloodmoon following as expansions. The PC version shipped with a Construction Set, and fan projects such as Tamriel Rebuilt and the open source OpenMW engine keep it going. A world that sets no required order, kept alive by the people who mod it, still makes it worth playing today.