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Is it still worth playing?
A young prince, Brandon, has to stop Malcolm, the court jester who has escaped his prison and is corrupting the magic of Kyrandia. It is a 1992 point and click adventure for MS-DOS, with Amiga, FM Towns, Mac and PC-98 versions. It grew out of a text MUD called Kyrandia: Fantasy World of Legends, which Brett Sperry and his friends played and the studio bought. The view is a fixed isometric one, the inventory holds ten items, and a single icon interface keeps it simple, with puzzles solved with objects or with the spells of an amulet. Hazards along the way kill, and a wrong step is a game over. The setting is fairy tale fantasy. The amulet still gives a puzzle game whose answers are objects and spells by turns.