Classic adventure games that still hold up

Somewhere to get to, and plenty in the way

222 games · page 5 of 5

Games

Final Fantasy XII 2006 Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
The Banner Saga 2 2016 Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Subnautica 2018 Why it still holds upAs you go deeper the sea grows more dangerous, and upgrades such as a submarine give you a reason to keep exploring, which still drives the descent today.
Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Xenoblade Chronicles 2010 Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
Pikmin 2 2004 Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Chrono Cross 1999 Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Monument Valley II 2017 Why it still holds upSingle screen perspective puzzles with simple touch controls, and a new idea in every level instead of a reused one, still keep each screen worth solving today.
Forza Horizon 4 2018 Why it still holds upThe same roads still look different through the year, in a world that turns through four seasons.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
The Legend of Zelda: Skyward Sword 2011 Why it still holds upEnemy defenses you answer with the direction of your swing, and a hub revisited with new goals, still make combat and exploring feel connected today.
Skies of Arcadia 2000 Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Vagrant Story 2000 Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.

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