Super Mario Sunshine cover

Super Mario Sunshine 2002

Released
July 19, 2002
Genres
Platform · Adventure
Platform
Nintendo GameCube
Developer
Nintendo Entertainment Analysis & Development
More info

Where to buy

Physical

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Is it still worth playing?

Nintendo's 2002 three dimensional platformer for the GameCube, directed by Yoshiaki Koizumi and Kenta Usui. Mario collects 120 Shine Sprites to restore light to Isle Delfino, starting in the hub Delfino Plaza and reaching worlds through portals. FLUDD, a water backpack, has Squirt, Hover, Rocket and Turbo nozzles, and the GameCube's analog triggers allow precise control of the water flow. Some secret courses take it away and leave only platforming. There is no long jump, with a spin jump and a dive instead, and it is the first 3D Mario game with a rideable Yoshi. One water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.

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