South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Classic adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
South Park: The Stick of Truth 2014
Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Ratchet & Clank: Rift Apart 2021
Why it still holds upThe arsenal and the rifts, which move you between worlds in seconds in the middle of a fight or a set piece, make it a shooter worth picking up today.
Beyond Good & Evil 2003
Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Metroid: Zero Mission 2004
Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Fire Emblem: Three Houses 2019
Why it still holds upA school calendar that shapes who fights for you, and how, still gives its tactical battles weight today.
Super Mario Bros. 1985
Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
The Stanley Parable 2013
Why it still holds upA narrator who reacts to whatever you try makes experimenting the whole game, and that is why it is worth playing today.
The Legend of Zelda: Link's Awakening 1993
Why it still holds upIts world still opens as you find items, with dungeons built around them, and that structure keeps it fresh today.
Assassin's Creed IV Black Flag 2013
Why it still holds upThe open sea gives a loop distinct from the city based games, which makes it worth sailing today.
What Remains of Edith Finch 2017
Why it still holds upEach short story uses a different way of playing, so no two scenarios feel alike even now.
Cyberpunk 2077 2020
Why it still holds upA dense city of side jobs, taken on in whichever way you built your character, is still the draw in its updated form.
World of Warcraft 2004
God of War 2005
Why it still holds upFluid combat, broken up by puzzles and platforming, still keeps it worth playing today.
Demon's Souls 2020
Why it still holds upAreas whose enemies, traps and bosses stay put still reward learning each one today.
Zero Escape: Virtue's Last Reward 2012
Why it still holds upRevisiting choices so that information from one route opens another still drives the game now.
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
Ico 2001
Why it still holds upNo HUD, a distant camera and one relationship between two characters still make it feel unlike later, larger games.
The Wolf Among Us 2013
Why it still holds upIt is a detective story built on conversation choices rather than reflexes, and that is why it is worth playing now.
Slay the Spire 2019
Why it still holds upShort runs where every choice of card or route changes the deck, and visible enemy intent turns every turn into a puzzle, keep it replayable today.
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
The Legend of Zelda: The Minish Cap 2004
Why it still holds upShrinking turns the same places into two scales, and that still makes its level design work today.
Ni no Kuni: Wrath of the White Witch 2011
Why it still holds upA long adventure built around collecting and training familiars still stands up today.
Resident Evil Village 2021
Why it still holds upPlayed now, the variety carries it: every section brings its own enemies, puzzles and boss.
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
The Curse of Monkey Island 1997
Why it still holds upA simplified interface and a hard mode option still make its puzzles easy to approach today.
Shadow of the Colossus 2018
Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Metroid Prime 3: Corruption 2007
Why it still holds upAiming with a pointer rather than auto aim still puts the shooting in your own hands today.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Control 2019
Why it still holds upEach of its shifting, brutalist rooms leads to a fight, and powers on cooldowns beside a weapon that changes form still keep those fights moving today.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Titanfall 2 2016
Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
CrossCode 2018
Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Metroid Fusion 2002
Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Metroid Prime 2: Echoes 2004
Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Star Wars: Jedi Knight II - Jedi Outcast 2002
Why it still holds upLightsaber, blaster and Jedi powers in one game still give it a mix of melee and ranged fighting today.
Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.