Adventure games that still hold up

Somewhere to get to, and plenty in the way

1095 games · page 6 of 23

Games

The Legend of Zelda: Oracle of Ages 2001 Why it still holds upWith the same map in two ages, puzzles are solved by changing something in the past and walking through the present, and that still gives each area two layers to work out today.
Spec Ops: The Line 2012 Why it still holds upOrdinary shooter systems turned toward the protagonist's choices, with missions, hints and environment all pushing one theme, still make it play as one argument today.
Chrono Cross 1999 Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Final Fantasy VIII 1999 Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Yakuza Kiwami 2 2017 Why it still holds upA serious story set among this much optional content, in two districts with no loading in between, still gives you plenty to do today.
Luigi's Mansion 3 2019 Why it still holds upA new theme to search on every floor, with tools that turn searching into small puzzles, still pulls you up the hotel.
The Witcher 2007 Why it still holds upA world full of quests, with choices whose cost arrives later, still keeps each act worth the time today.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Phoenix Wright: Ace Attorney 2001 Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Child of Light 2014 Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Cave Story 2004 Why it still holds upWeapons that lose levels when you are hit still make every fight about avoiding damage today.
Maniac Mansion 1987 Why it still holds upParties that change which puzzles can be solved still make a second run different today.
The Neverhood 1996 Why it still holds upA puzzle is a matter of what Klaymen can do in the room you are in, which is simple to follow now.
Secret of Mana 1993 Why it still holds upA party that fights beside you, alone or with friends, and a menu that pauses the action still keep fights simple to manage today.
Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Aquaria 2007 Why it still holds upExploring the sea is still a puzzle of what to try where, because songs are built from notes and forms open new barriers.
Monument Valley II 2017 Why it still holds upSingle screen perspective puzzles with simple touch controls, and a new idea in every level instead of a reused one, still keep each screen worth solving today.
The Last Guardian 2016 Why it still holds upA creature that has to be worked with, not simply ordered, still gives each puzzle its own pace today.
Full Throttle 1995 Why it still holds upOne menu for every action, and dialogue where you pick the answer, still keep the adventure easy to get into today.
Jurassic Park 1993 Why it still holds upA hunt that makes its biggest dinosaur something to dodge, not to shoot, still gives each level some tension today.
Papers, Please 2013 Why it still holds upHolding the day's rules in your head while a line of travelers waits still turns each shift into a small puzzle of speed and care.
Pokémon Black Version 2 2012 Why it still holds upA journey with this much around it, and a harder way to play it again, still leaves plenty to do after the story today.
Star Control II 1992 Why it still holds upAn open galaxy, crossed by talking as much as by fighting, still makes each session worth playing today.

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