1980s platformers that still hold up

Jumping, which is far harder to get right than it looks

59 games · page 2 of 2

Games

Pitfall! 1982 Why it still holds upA jungle trek against the clock, with treasure scattered across it, is still a goal that is easy to grasp today.
Super Mario Bros. 2 1988 Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.
Alex Kidd in Miracle World 1986 Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.
Mario Bros. 1983 Why it still holds upEvery round fits on one screen and uses only running and jumping, so it is quick to learn today.
Donkey Kong 1981 Why it still holds upMario's first appearance in a video game is still worth a visit, with the barrels waiting where they always were.
Metroid 1986 Why it still holds upA world that opens up as abilities are earned still draws players in.

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