Ghosts 'n Goblins 1985
Why it still holds upA knight who loses his armor in two hits still keeps every fight tense.
1980s platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Ghosts 'n Goblins 1985
Why it still holds upA knight who loses his armor in two hits still keeps every fight tense.
Super Mario Bros.: The Lost Levels 1986
Why it still holds upA harder run through eight worlds is still a challenge that draws players to it.
Hudson's Adventure Island 1986
Why it still holds upRunning against health that keeps draining still makes every stage a race today.
Pitfall! 1982
Why it still holds upA jungle trek against the clock, with treasure scattered across it, is still a goal that is easy to grasp today.
Mega Man 1987
Why it still holds upChoosing your own order of stages is an idea that is still a good one today.
Super Mario Bros. 2 1988
Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.
Alex Kidd in Miracle World 1986
Why it still holds upIts 17 stages still alternate between scrolling and single screen play, with puzzles and bought vehicles in between.
Mario Bros. 1983
Why it still holds upEvery round fits on one screen and uses only running and jumping, so it is quick to learn today.
Super Mario Land 1989
Why it still holds upA Mario made for the Game Boy's small screen is still worth seeing.
Donkey Kong 1981
Why it still holds upMario's first appearance in a video game is still worth a visit, with the barrels waiting where they always were.
Metroid 1986
Why it still holds upA world that opens up as abilities are earned still draws players in.