Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Super Mario World 1990
Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994
Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Super Mario Bros. 3 1988
Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Super Mario Odyssey 2017
Why it still holds upToday it works because you choose what to do toward the moon count, and capturing drives much of the level design.
Super Mario 64 1996
Why it still holds upMario still controls crisply today, and each painting lets you pick which star to chase, so the game feels open.
Super Mario Galaxy 2007
Why it still holds upEvery level is built around that gravity, so walking upside down and jumping between small planets is what you do throughout, which keeps it fresh today.
Super Mario Galaxy 2 2010
Why it still holds upLevels that keep changing the rules, playing with gravity and shifting between 2D and 3D, still give each stage something new today.
It Takes Two 2021
Why it still holds upWith a partner it is still worth playing now: the ideas change level after level, and every one of them needs both players.
Donkey Kong Country 2: Diddy's Kong Quest 1995
Why it still holds upOpen levels that use height, and a difficulty that builds steadily, keep it enjoyable to play now.
Ori and the Blind Forest 2015
Why it still holds upOri moves nimbly, and the story is told through play rather than long cutscenes, so it is still a pleasure to control today.
Celeste 2018
Why it still holds upEach chapter revolves around a different environmental mechanic and the game keeps adding ideas, so it stays fresh today, with Assist Mode letting anyone set their own difficulty.
Super Mario World 2: Yoshi's Island 1995
Why it still holds upThe art and the countdown that replaces a health bar make it worth playing today, with pastel colours, large backdrops and expressive sprites.
Inside 2016
Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Ori and the Will of the Wisps 2020
Why it still holds upThe way the map opens up is still the reason to play: each ability Ori finds sends you back through Niwen by a route that was shut.
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Donkey Kong Country 1994
Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Shovel Knight 2014
Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Castlevania: Aria of Sorrow 2003
Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
Braid 2008
Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Psychonauts 2 2021
Why it still holds upThe minds are why it is still worth playing: each level is a new place drawn from someone's head, and most end with Raz helping that person.
Banjo-Kazooie 1998
Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
Ratchet & Clank: Rift Apart 2021
Why it still holds upThe arsenal and the rifts, which move you between worlds in seconds in the middle of a fight or a set piece, make it a shooter worth picking up today.
Metroid: Zero Mission 2004
Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Mega Man 2 1988
Why it still holds upAn open stage order with weapon weaknesses lets you pick your own route, and the difficulty setting suits newcomers and veterans alike, which is why it is worth playing now.
Super Mario Bros. 1985
Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
Super Mario 3D World 2013
Why it still holds upShort, varied levels with a steady difficulty ramp, and characters whose abilities matter, still make it worth playing today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Metroid Fusion 2002
Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Astro's Playroom 2020
Why it still holds upPlayed now, every level is still built around a new way to use the controller.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
Dead Cells 2018
Why it still holds upRuns that change inside a template you come to know still pull you into one more today.
Metroid Dread 2021
Why it still holds upIt still plays well because of how the map opens up, and because the E.M.M.I. areas turn the exploring into a chase every so often.
Psychonauts 2005
Why it still holds upEach mental world is its own set of levels built around one character's psychology, which gives distinct settings and mechanics and still gives every area a new idea today.
Sonic Mania 2017
Why it still holds upMomentum based movement and three characters with different abilities still give each stage different routes today.
Spelunky 2012
Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Rayman Origins 2011
Why it still holds upAbilities and play styles that keep arriving still give familiar platforming a new twist today, with controls that answer quickly.
Out of This World 1991
Also known as Another World
Why it still holds upBecause everything is learned from the world, with checkpoints close together to keep instant deaths manageable, it still teaches itself as you play today.
Super Meat Boy 2010
Why it still holds upVery short levels, unlimited attempts and a near instant restart make every failed try cost seconds, and the replay turns repetition into part of the fun today.
Mega Man ZX 2006
Why it still holds upForms with abilities of their own, in a world to explore between missions, still give the platforming variety today.
Mega Man X4 1997
Why it still holds upTwo heroes built so differently still make each stage a different problem today, and a second playthrough feels new.
Sonic the Hedgehog 3 1994
Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
It comes down to how a character feels in the air, and that is the one thing money has never been able to guarantee. It is also why the good ones do not age: the feel was right or it was not.