2010s point-and-click adventures that still hold up

Talk to everyone, pick up everything, think about it after

69 games · page 2 of 2

Games

Technobabylon 2015 Why it still holds upCentral is still a cyberpunk city whose governor is the thing under investigation.
The Room Two 2013 Why it still holds upThe room is still a puzzle box the size of a space you can walk around in.
Resonance 2012 Why it still holds upThe memories still make what you noticed an item you can ask about.
Botanicula 2012 Why it still holds upAlmost everything in the tree still reacts when prodded today, with a seed to carry out of it.
80 Days 2014 Why it still holds upA world with so much text to find still makes each trip different.
Year Walk 2013 Why it still holds upPlayed on a touch screen today, the puzzles still ask for the whole device: fingers, ears and a shake all come into it.
Samorost 3 2016 Why it still holds upThe flute still makes the puzzle often a song, and the world hums back.
Detention 2017 Why it still holds upA short game set under martial law still leaves a mark beyond its scares.
The Room Three 2015 Why it still holds upEvery box is still a place to look into as well as at, with a lens that reaches inside keyholes.

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