Point-and-click adventures that still hold up

Talk to everyone, pick up everything, think about it after

145 games · page 1 of 4

Games

Day of the Tentacle 1993 Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
Grim Fandango 1998 Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Phoenix Wright: Ace Attorney 2001 Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Maniac Mansion 1987 Why it still holds upParties that change which puzzles can be solved still make a second run different today.
The Neverhood 1996 Why it still holds upA puzzle is a matter of what Klaymen can do in the room you are in, which is simple to follow now.
Monument Valley II 2017 Why it still holds upSingle screen perspective puzzles with simple touch controls, and a new idea in every level instead of a reused one, still keep each screen worth solving today.
Full Throttle 1995 Why it still holds upOne menu for every action, and dialogue where you pick the answer, still keep the adventure easy to get into today.
Papers, Please 2013 Why it still holds upHolding the day's rules in your head while a line of travelers waits still turns each shift into a small puzzle of speed and care.
Toonstruck 1996 Why it still holds upWith nothing to lose, trying every item on every character is still the way to play it today.
Discworld Noir 1999 Why it still holds upAn investigation still keeps moving without leaving you stuck, as leads are crossed out in a notebook and a missed clue arrives later.
To the Moon 2011 Why it still holds upWith no combat and no inventory, the puzzles are about what you notice in the memories, so the story keeps your attention today.
Blade Runner 1997 Why it still holds upSuspects who differ each new game, and clues that change what others do, give every case a reason to start again today.
The Dig 1995 Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.

Slow games, in the best sense. Nothing here depends on how fast your hands are, which is a large part of why they hold up: there is no skill to have lost in the meantime.

Starter pack: ten of these, and why each one still plays today

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