Racing games that still hold up

From the stopwatch to the blue shell

126 games · page 1 of 3

Games

Mario Kart 8 2014 Why it still holds upVaried track design, with assists so that players of every level can share a race, still makes it work today.
Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Gran Turismo 4 2004 Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Mario Kart 64 1996 Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Forza Horizon 3 2016 Why it still holds upEvents that mix road, dirt and water, and racing built on driving precision instead of power ups, still keep the open world worth driving through today.
Burnout 3: Takedown 2004 Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001 Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Forza Horizon 2012 Why it still holds upA road map where the next race is always close still makes it easy to pick up today.
Mario Kart DS 2005 Why it still holds upOn a handheld today you have plenty to do, with courses from earlier games and a Mission mode beside the Grand Prix.
Super Mario Kart 1992 Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
R4: Ridge Racer Type 4 1998 Why it still holds upTwo ways of taking a corner, and cars earned race by race, still give a short championship a reason to be run again today.
Gran Turismo 5 2010 Why it still holds upEven now, physics that ask you to load the outside wheel before turning in make every corner something to learn.
Gran Turismo 1997 Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Forza Motorsport 4 2011 Why it still holds upThere are still many ways to drive the same circuit, with a garage of that size.
Action Fighter 1986 Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
Gran Turismo 2 1999 Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Forza Horizon 2 2014 Why it still holds upAn open festival across France and Italy, with the time of day and the weather changing from one event to the next, still gives each race its own look.
Burnout Paradise 2008 Why it still holds upPlayers today can still treat the whole city as an open invitation to drive anywhere in it.
Test Drive 1987 Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Ignition 1997 Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
Micro Machines V3 1997 Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
Mario Kart 7 2011 Why it still holds upGliding and underwater parts make the choice of kart parts matter on every track, which gives you reason to keep racing today.
Colin McRae Rally 2.0 2000 Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
Split/Second 2010 Why it still holds upBecause clean driving fills the meter, every drift you hold is also a trap you are saving for the driver ahead, and it races well today.
MotorStorm: Pacific Rift 2008 Why it still holds upEach route is still a choice, between terrain you can plow through and water that cools your engine.
Colin McRae Rally 1998 Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.
Grand Prix 2 1996 Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
Gran Turismo 6 2013 Why it still holds upSo many cars and tracks, raced at any hour, still give it plenty to drive today.
Forza Motorsport 2005 Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
Rock n' Roll Racing 1993 Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
TrackMania 2003 Why it still holds upBuilding a course and then trying to beat it makes every track a small challenge you set yourself, and that loop is still within easy reach.

Two things share this page and they barely speak to each other: the ones that want a clean lap and the ones that want you to crash. What they have in common is that going fast has to feel like something before anything else can.

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