Metropolis Street Racer 2000
Why it still holds upKudos come from Skill and from Style, so how you take a corner counts as much as how fast, which still gives each lap a point beyond the clock.
Racing games that still hold up
From the stopwatch to the blue shell
Games
Metropolis Street Racer 2000
Why it still holds upKudos come from Skill and from Style, so how you take a corner counts as much as how fast, which still gives each lap a point beyond the clock.
Mobil 1 Rally Championship 1999
Why it still holds upReal British stages on maps without invisible walls make it a different kind of rally game to drive.
Project Gotham Racing 2 2003
Why it still holds upReal cities and cars you earn make every race feel like a tour.
Rage Racer 1996
Why it still holds upCars bought and upgraded race by race still give it a long climb today.
TrackMania United Forever 2008
Why it still holds upEvery official track has world, national and state scoreboards, and players pass through one another in races.
F1 2019 2019
Why it still holds upA rival who follows you into Formula One gives each season a story that is still the draw today.
Dirt Rally 2015
Why it still holds upCareful driving is still rewarded here today, on surfaces that change under the wheels and stages learned by listening.
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
Sonic & All-Stars Racing Transformed 2012
Why it still holds upA vehicle that keeps changing in mid race still gives every lap three kinds of driving today.
F-Zero GX 2003
Why it still holds upRacing thirty machines on tracks you learn by heart is still a test of nerve today.
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Super R.C. Pro-Am 1991
Why it still holds upFour players racing small cars on a handheld still make a short, lively game with friends.
Indianapolis 500: The Simulation 1989
Why it still holds upSince setup changes how the car handles, each lap still tests what you changed.
Wipeout 3 1999
Why it still holds upWith one shield paying for both speed and survival, every lap is still a choice between pushing and staying in the race, which keeps it worth playing today.
Karnaaj Rally 2002
Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Konami Krazy Racers 2001
Why it still holds upLicense tests that open tracks, and a shop to spend in, still give single player racing a goal today.
Moto Racer Advance 2002
Why it still holds upThree styles of racing still give a handheld game variety.
Sega GT 2000
Why it still holds upBuying parts with prize money still gives each race a clear reason.
Hard Truck 2 2000
Why it still holds upThe monopoly still makes the road a market you are trying to corner.
Wipeout Pure 2005
Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Colin McRae Rally 3 2002
Why it still holds upRacing alone to a co driver's voice still makes every stage a focused run.
Forza Motorsport 3 2009
Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
Project Gotham Racing 2001
Why it still holds upPoints for style as well as speed still turn each lap into a performance.
Mario Kart Wii 2008
Why it still holds upRaces that anyone in the room can join still make it a living room favorite.
R.C. Pro-Am 1988
Why it still holds upToy car races, with missiles to settle the order, still make a lively few minutes today.
Carmageddon II: Carpocalypse Now 1998
Why it still holds upA damage model with cars that split in half is still a thing to see today.
Looney Tunes: Space Race 2000
Why it still holds upWeapons made of cartoon gags still keep each race funny.
Micro Machines 1991
Why it still holds upSimple arcade controls and a head to head mode make it easy to start today.
Carmageddon 1997
Why it still holds upNow, three ways to win a race still give a player a choice of play.
Project Gotham Racing 4 2007
Forza Motorsport 2 2007
Why it still holds upA car you build and paint yourself still gives each career an identity today.
F1 Race 1984
Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
F-Zero X 1998
Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Colin McRae: Dirt 2 2009
Why it still holds upRacing against a pacenote voice is still a good way to learn the road.
Trials Evolution 2012
Why it still holds upFaults and medals still turn every track into another try today.
Diddy Kong Racing 1997
Why it still holds upRacing in three kinds of vehicle across five worlds is a reason to try it again now.
TrackMania Turbo 2016
Why it still holds upAnyone who likes to retry a short track until the run is perfect will find a reason to play it today.
Colin McRae: Dirt 2007
Why it still holds upClimbing a pyramid of events still makes a rally career a steady thing to unlock today.
Burnout Revenge 2005
Why it still holds upA race where traffic is a weapon is still the heart of the game today.
Burnout Legends 2005
Why it still holds upA race that drops the last car each lap is a good pocket-sized challenge, and it still is.
Tron 2.0 2003
Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
Project CARS 2 2017
Why it still holds upA track that changes from lap to lap is still a good reason to take a seat in the cockpit.
Beetle Adventure Racing! 1999
Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Wipeout XL 1996
Also known as Wipeout 2097
Why it still holds upFour teams with ships this different still give each run a reason to be repeated today.
Burnout 2: Point of Impact 2002
Why it still holds upBoost that only comes from risk still makes each lap a gamble between speed and safety today.