1990s racing games that still hold up

From the stopwatch to the blue shell

34 games

Games

Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Mario Kart 64 1996 Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Super Mario Kart 1992 Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
R4: Ridge Racer Type 4 1998 Why it still holds upTwo ways of taking a corner, and cars earned race by race, still give a short championship a reason to be run again today.
Gran Turismo 1997 Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Gran Turismo 2 1999 Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Ignition 1997 Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
Micro Machines V3 1997 Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
Colin McRae Rally 1998 Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.
Grand Prix 2 1996 Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
Rock n' Roll Racing 1993 Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Rage Racer 1996 Why it still holds upCars bought and upgraded race by race still give it a long climb today.
Super R.C. Pro-Am 1991 Why it still holds upFour players racing small cars on a handheld still make a short, lively game with friends.
Wipeout 3 1999 Why it still holds upWith one shield paying for both speed and survival, every lap is still a choice between pushing and staying in the race, which keeps it worth playing today.
Micro Machines 1991 Why it still holds upSimple arcade controls and a head to head mode make it easy to start today.
Carmageddon 1997 Why it still holds upNow, three ways to win a race still give a player a choice of play.
F-Zero X 1998 Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Diddy Kong Racing 1997 Why it still holds upRacing in three kinds of vehicle across five worlds is a reason to try it again now.
Beetle Adventure Racing! 1999 Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Driver 1999 Why it still holds upA car chase through four cities is still a fine way to spend an afternoon.
Crazy Taxi 1999 Why it still holds upA simple score chase that takes seconds to learn still suits a quick session.

Karts with items, careers in a garage full of real cars, hover racers from the future and a few games where the race is an excuse to wreck the field. Many shine with a friend on a split screen.

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