Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
1990s racing games that still hold up
From the stopwatch to the blue shell
Games
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Mario Kart 64 1996
Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Super Mario Kart 1992
Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
R4: Ridge Racer Type 4 1998
Why it still holds upTwo ways of taking a corner, and cars earned race by race, still give a short championship a reason to be run again today.
Gran Turismo 1997
Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Ignition 1997
Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
Micro Machines V3 1997
Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
Stunts 1990
Also known as 4D Sports Driving
Why it still holds upThe laps still have endless variety, with a track editor that lets you build your own loops.
Colin McRae Rally 1998
Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.
Micro Machines 2: Turbo Tournament 1994
Why it still holds upRacing toy cars through a bathroom is still a good time with friends.
Grand Prix 2 1996
Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
Lotus III: The Ultimate Challenge 1992
Why it still holds upA racer that lets you build your own courses is still a good reason to drive on.
Rock n' Roll Racing 1993
Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Mobil 1 Rally Championship 1999
Why it still holds upReal British stages on maps without invisible walls make it a different kind of rally game to drive.
Rage Racer 1996
Why it still holds upCars bought and upgraded race by race still give it a long climb today.
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Super R.C. Pro-Am 1991
Why it still holds upFour players racing small cars on a handheld still make a short, lively game with friends.
Wipeout 3 1999
Why it still holds upWith one shield paying for both speed and survival, every lap is still a choice between pushing and staying in the race, which keeps it worth playing today.
Carmageddon II: Carpocalypse Now 1998
Why it still holds upA damage model with cars that split in half is still a thing to see today.
Micro Machines 1991
Why it still holds upSimple arcade controls and a head to head mode make it easy to start today.
Carmageddon 1997
Why it still holds upNow, three ways to win a race still give a player a choice of play.
F-Zero X 1998
Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Diddy Kong Racing 1997
Why it still holds upRacing in three kinds of vehicle across five worlds is a reason to try it again now.
Beetle Adventure Racing! 1999
Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Wipeout XL 1996
Also known as Wipeout 2097
Why it still holds upFour teams with ships this different still give each run a reason to be repeated today.
Need for Speed III: Hot Pursuit 1998
Why it still holds upA siren in the mirror still makes a race tense.
Re-Volt 1999
Why it still holds upToy cars racing through rooms built at their scale, with weapons to throw, still make a good party game today.
Twisted Metal 2 1996
Why it still holds upA last driver standing still makes each match a short fight.
Need for Speed: High Stakes 1999
Why it still holds upRepairing a car with prize money gives every crash a cost, which still matters.
Driver 1999
Why it still holds upA car chase through four cities is still a fine way to spend an afternoon.
Star Wars: Episode I - Racer 1999
Why it still holds upThe afterburner still makes speed a gamble with the engines.
Crazy Taxi 1999
Why it still holds upA simple score chase that takes seconds to learn still suits a quick session.
Karts with items, careers in a garage full of real cars, hover racers from the future and a few games where the race is an excuse to wreck the field. Many shine with a friend on a split screen.