1980s racing games that still hold up

From the stopwatch to the blue shell

14 games

Games

Action Fighter 1986 Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
Test Drive 1987 Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
R.C. Pro-Am 1988 Why it still holds upA toy car race with missiles is still a lively way to spend a few minutes.
F1 Race 1984 Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
Super Hang-On 1987 Why it still holds upChoosing a continent, a song and a turbo burst is a quick way to start a ride, and that is still true today.
Spy Hunter 1983 Why it still holds upA spy car with a machine gun and a gearshift still has its place today.
Road Fighter 1984 Why it still holds upRacing a clock and a fuel gauge at once keeps a drive busy, and it still does.
Pole Position 1982 Why it still holds upOne lap to qualify and one race against the clock still make the rules clear at a glance.
OutRun 1986 Why it still holds upChoosing your own road at each fork is still a reason to take another drive.
Excitebike 1984 Why it still holds upThe engine that overheats keeps every turbo boost a decision, and it still does.

Mostly arcade racing, from the cabinet or the cartridge: short tracks, a clock running down and the urge to beat your own time. Quick to learn and hard to put down.

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