Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
2000s sports games that still hold up
Somebody else wrote the rules
Games
Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
NBA Street Vol. 2 2003
Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
ESPN NFL 2K5 2004
Why it still holds upA franchise built on weekly preparation, and a first person view of the field, still give each season a rhythm to play through today.
Skate 2 2009
Why it still holds upObjects you can move to build your own lines still make the city something to rework today.
NBA Live 06 2005
Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Punch-Out!! 2009
Why it still holds upEvery fight is still a pattern you learn, against boxers with readable tells.
Tony Hawk's Pro Skater 3 2001
Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Championship Manager 4 2003
Why it still holds upAs a snapshot of the series at a turning point, it is still worth a look today.
Skate 2007
Why it still holds upIt still feels like skating with your hands, since tricks come from the way you move the stick.
Jet Set Radio Future 2002
Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
Mario Tennis: Power Tour 2005
Why it still holds upA climb through the ranks still gives every match a reason beyond the score today.
NFL Street 2004
Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004
Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
ISS Pro Evolution 2 2000
Why it still holds upA long league of 25 teams over two divisions still makes for a season worth playing today.
Championship Manager: Season 01/02 2001
Why it still holds upTaking charge of a club in any of those leagues is something a patient fan can still settle into.
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Tony Hawk's Underground 2003
Why it still holds upA trick line you build yourself is still satisfying to land.
Tony Hawk's Pro Skater 4 2002
Why it still holds upA career with no time limit is a way to skate at your own pace that is still worth trying today.
FIFA Soccer 2005 2004
Why it still holds upA long career with a licensed league still makes it a snapshot of football in 2004.
Wii Sports Resort 2009
Why it still holds upSwinging a controller like a sword or a bow is a way to play that is still easy to pick up today.
Tony Hawk's Underground 2 2004
Why it still holds upFamiliar levels and a classic mode still give old fans a way back in.
Mario Tennis 2000
Why it still holds upTwo buttons with many shot combinations, and courts that change how the ball behaves, still make a match easy to start.
Winning Eleven: Pro Evolution Soccer 2007 2006
Also known as Pro Evolution Soccer 6
Why it still holds upA national team to take through qualifiers still gives a different goal to chase.
Skateboards fill a good part of this page, alongside street versions of the big leagues, a manager's desk and full simulations of the real thing. Some want practice, others only a second controller.