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Is it still worth playing?
EA Black Box's 2007 skateboarding game for Xbox 360 and PlayStation 3. Its flick it control system reads motions of the analog stick to perform tricks, and development began with a prototype that only showed which trick had been performed, with speed and accuracy ratings. To read the very fast stick motions accurately, input from each controller was read at 120 Hz. The game relies extensively on physics to model the skateboarders' movement, using a RenderWare package called Drives to model the joints of the human body. It still feels like skating with your hands, since tricks come from the way you move the stick.