Arcade games that still hold up

First released in arcades

117 games · page 1 of 3

Games

Tekken 3 1997 Why it still holds upWhat holds up today is smooth controls and distinct movesets.
SoulCalibur 1998 Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Ikaruga 2001 Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
On sale Metal Slug 1996 Why it still holds upEven now, animation that reacts to everything you do, and a tank that arrives at set points, give each level its pace, and unlimited continues in the Switch version let you see it all.
SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Virtua Tennis 1999 Why it still holds upControls that a joystick and buttons keep simple, and a ranking you climb match by match, make a game of tennis easy to pick up today.
Action Fighter 1986 Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
Windjammers 1994 Why it still holds upEach point is still a test of reflexes, in a rally that speeds up with every throw.
Bucky O'Hare 1992 Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Metal Slug 3 2000 Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Alien vs. Predator 1994 Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
Rally-X 1980 Why it still holds upA scrolling maze with smoke screens is a game that is still worth a try.
Soul Edge 1996 Why it still holds upWeapon duels are still worth a go with a friend.
Tapper 1983 Why it still holds upA bartender sliding drinks across four bars is a quick idea that is still easy to follow.
Blades of Steel 1987 Why it still holds upA fast game of hockey with fights is still a good pick for two players.
Ghouls 'n Ghosts 1988 Why it still holds upIt still asks for more than getting through once, with a second pass through the same stages and a new weapon.
Arkanoid 1986 Why it still holds upBouncing a ball off a paddle is a simple loop, and it still has a hold on players.
Volfied 1989 Why it still holds upCarving up a screen while an alien hunts you is a simple idea, and the tension is still there.
Aero Fighters 1992 Why it still holds upA shooter that changes its route each time is still a fine reason to start another run.
NBA Jam 1993 Why it still holds upIts exaggerated two on two play is still a good time with a friend today.
Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Bosconian 1981 Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Moon Patrol 1982 Why it still holds upA jump at one moment and a brake at the next are all it asks, so a short session still gets you a full run.
Xybots 1987 Why it still holds upToday a map you can buy and a stick that turns you in place still make each maze something to learn to read, and it suits two players at the same screen.

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