Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
Arcade games that still hold up
First released in arcades
Games
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
Crack Down 1989
Why it still holds upYou still get a countdown, bombs to plant and a way out to reach, and together they turn each level into a route you plan and shorten.
Midnight Resistance 1989
Why it still holds upChoosing which gun to buy before every stage still gives each run a plan to make and revise.
Phoenix 1980
Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Ms. Pac-Man 1982
Why it still holds upA maze that changes color between levels still gives a chase a new look today.
Toki 1989
Why it still holds upA spitting ape with a helmet has a charm that is still worth a look.
In a bundle
Lunar Lander 1979
Why it still holds upLanding gently while the fuel runs out is a simple idea that is still tense today.
1943: The Battle of Midway 1987
Why it still holds upA shooter set around a real battle is still a clear way into the genre.
Tekken Tag Tournament 1999
Why it still holds upSwitching fighters mid-combo is still a good reason to pick up two characters.
Blockout 1989
Why it still holds upTurning blocks in three dimensions is a puzzle that is still worth a try.
Top Gunner 1986
Also known as Jackal
Why it still holds upA jeep with a friend riding along is still a fun arcade idea today.
Fantasy Zone 1986
Why it still holds upIt still has a rhythm of its own, from flying both ways and spending between waves.
Double Dribble 1986
Why it still holds upA match with a friend and a slam dunk cutscene is still a good time.
R-Type II 1989
Why it still holds upCheckpoints and a charged cannon make each section something to learn and retry, and that rhythm is still how it plays.
Battlezone 1980
Why it still holds upSteering a tank with two sticks is still a distinct way to play today.
The NewZealand Story 1988
Why it still holds upIt is still worth looking around the big mazes before rushing for the exit.
Galaga '88 1987
Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
On sale
Garou: Mark of the Wolves 1999
Why it still holds upJust Defend and a life bar that unlocks moves still give each round its own decisions.
In a bundle
Final Fight 1989
Why it still holds upThree street fighters and a city to clear are still a fine afternoon with a friend.
Sunset Riders 1991
Why it still holds upA shootout with a poster for a target is still a fine game for a group.
U.N. Squadron 1989
Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Rainbow Islands: The Story of Bubble Bobble 2 1987
Why it still holds upThe rising sea is a clock that keeps every climb tense, and it still does today.
Ninja Gaiden 1988
Why it still holds upA two-ninja brawl that uses bars and ropes is easy to pick up with a friend, and it still plays that way.
In a bundle
Pong 1972
Why it still holds upTwo paddles and a ball make a duel that is easy to follow, and it still is.
Street Fighter IV 2008
Why it still holds upA six-button fighter is a good place to learn the series, and it still is.
The King of Fighters '98 1998
Why it still holds upTwo styles of meter still give each team a choice of how to fight.
Buster Bros. 1989
Also known as Pang
Why it still holds upPopping balloons one landmark at a time is a goal that is still easy to follow.
Track & Field 1983
Why it still holds upButton mashing to win a race is a rhythm that is still easy to grasp today.
Berzerk 1980
Why it still holds upA room full of robots and an enemy that cannot be killed still make for tense play.
Virtua Fighter 4 2001
Why it still holds upFlat arenas with walls still keep the fights about position more than luck.
Rygar 1986
Why it still holds upEven now, a one hit death and a single chained weapon make every jump and throw a commitment.
Dig Dug 1982
Why it still holds upDigging your own tunnels and dropping rocks on enemies is a plan that is still fun to carry out.
In a bundle
Double Dragon II: The Revenge 1988
Why it still holds upFighting back to back with a friend is still the way to play it.
Bubble Bobble 1986
Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
BurgerTime 1982
Why it still holds upBuilding burgers while being chased is a clear goal, and it is still easy to pick up.
Zaxxon 1982
Why it still holds upJudging height from a shadow still makes every wall a test of the eye.
Tecmo Bowl 1987
Why it still holds upTwo fixed teams, up to four players and tackles to break still make a simple game of football.
Ivan ''Ironman'' Stewart's Super Off Road 1989
Why it still holds upThree trucks on one screen with upgrades between races still make a quick game for friends.
Silk Worm 1988
Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.
In a bundle
Pac-Man 1980
Why it still holds upA maze chase with four different pursuers still has plenty to figure out.
On sale
BlazBlue: Central Fiction 2015
Why it still holds upA story mode of around forty hours and a roster of 37 characters still give it plenty to play today.
Rampage 1986
Why it still holds upSmashing a city down with two friends is shared chaos, and it is still fun.
Super Hang-On 1987
Why it still holds upChoosing a continent, a song and a turbo burst is a quick way to start a ride, and that is still true today.
Spy Hunter 1983
Why it still holds upA spy car with a machine gun and a gearshift still has its place today.
R-Type 1987
Why it still holds upEven now, a charged cannon and an orb you place yourself make each stage a puzzle of positioning.
Joust 1982
Why it still holds upOne button and one rule, the higher lance wins, are still quick to understand.
Dragon's Lair 1983
Why it still holds upEverything on screen is the original animation, and it still plays as it did in 1983.
In a bundle
Breakout 1976
Why it still holds upA ball, a paddle and a wall of bricks are still all it takes.