Commodore 64 games that still hold up

First released on the Commodore 64

30 games

Games

Maniac Mansion 1987 Why it still holds upParties that change which puzzles can be solved make a second run different today.
Test Drive 1987 Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Turrican 1990 Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Shanghai 1986 Why it still holds upMatching tiles one pair at a time is a puzzle that still fits a few minutes today.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Treasure Island Dizzy 1988 Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Boulderdash 1984 Why it still holds upDigging out diamonds while the rocks wait above is a puzzle that is still a challenge.
Nebulus 1987 Why it still holds upA rotating tower is a trick that is still easy to enjoy.
Deadline 1982 Why it still holds upA cast that acts on its own makes it feel like an investigation in progress, and that atmosphere is still what it offers.
Rick Dangerous 1989 Why it still holds upTrial and error with hidden traps is still how a player learns it today.
North & South 1989 Why it still holds upOne map is still playable two ways, as an action fight or a board game.
Ghostbusters 1984 Why it still holds upRunning the business instead of starring in the film still gives it a flavor of its own.

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