Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
Commodore 64 platformers that still hold up
First released on the Commodore 64
Games
Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
Turrican 1990
Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
On sale
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Treasure Island Dizzy 1988
Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Nebulus 1987
Why it still holds upA rotating tower is a trick that is still easy to enjoy.
Rick Dangerous 1989
Why it still holds upTrial and error with hidden traps is still how a player learns it today.
The Great Giana Sisters 1987
Why it still holds upEvery level is still a small dash against a running clock, in plain platforming.
North & South 1989
Why it still holds upOne map is still playable two ways, as an action fight or a board game.