Commodore 64 platformers that still hold up

First released on the Commodore 64

10 games

Games

Turrican 1990 Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Treasure Island Dizzy 1988 Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Nebulus 1987 Why it still holds upA rotating tower is a trick that is still easy to enjoy.
Rick Dangerous 1989 Why it still holds upTrial and error with hidden traps is still how a player learns it today.
North & South 1989 Why it still holds upOne map is still playable two ways, as an action fight or a board game.

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