Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
PlayStation 2 third-person shooters that still hold up
First released on the PlayStation 2
Games
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Grand Theft Auto: Vice City 2002
Why it still holds upThe 1980s city and its songs still make every drive part of one setting, which is the reason to play it now.
Oni 2001
Why it still holds upYou still get fights that favor your fists over scarce ammunition, and each encounter is a hand to hand duel.
SOCOM II: U.S. Navy SEALs 2003
Why it still holds upShort rounds with no respawns give each match tension.
Rez 2001
Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Ratchet & Clank 2002
Why it still holds upEvery fight still has a toy to try, from a pile of strange weapons you buy and find.
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upThe journey still changes pace, with minigames between planets.
Hitman 2: Silent Assassin 2002
Why it still holds upPlanning a clean job is a satisfaction that is still on offer today.
Ratchet & Clank: Up Your Arsenal 2004
Why it still holds upAnyone who wants a game that is mostly about its weapons will find that still true here.
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Jak II 2003
Why it still holds upA city to explore at will makes a good evening for anyone today.
On sale
Freedom Fighters 2003
Why it still holds upThe three orders still decide the fights by where you point twelve people today.
Mercenaries: Playground of Destruction 2005
Why it still holds upHaving a sandbox to flatten still gives you creative choice in how you approach missions.
On sale
Manhunt 2003
Why it still holds upThe violence and the snuff film look made it controversial in 2003, and hiding in the dark still makes it an unusual stealth game today.
On sale
The Thing 2002
Why it still holds upThe squad is still what makes it worth playing: you need them, and any one of them could be the Thing.
Tomb Raider: Anniversary 2007
Why it still holds upA raid through fourteen levels of ruins is still a good adventure to take.
Resident Evil Code: Veronica X 2000
Why it still holds upSparse ammunition and limited saves still make each room a risk to enter.
Jak 3 2004
Why it still holds upTwelve weapons and two Jak forms still give the fighting a lot of range.
Total Overdose 2005
Why it still holds upThe dive still makes the move to leave the floor, and to hit something while you are in the air.
Tom Clancy's Ghost Recon Advanced Warfighter 2006
Why it still holds upA drone's live picture still lets you plan a fight before it starts.