Red Dead Redemption 2 2018
Why it still holds upA world that answers what you do, from the weather to the law, still keeps it worth playing today.
Shooters that still hold up
From cover, from the hip, and from a side-scrolling jet
Games
Red Dead Redemption 2 2018
Why it still holds upA world that answers what you do, from the weather to the law, still keeps it worth playing today.
The Last of Us 2013
Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
Metal Gear Solid 3: Snake Eater 2004
Why it still holds upA jungle that has to be survived as well as crossed still makes its stealth worth playing today.
Mass Effect 2 2010
Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
Super Metroid 1994
Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Half-Life 2 2004
Why it still holds upPlay it now for the pacing: the opening sections alternate tension with small moments of rest, and enemies, allies and supplies are always marked by the design or by sound.
Grand Theft Auto: San Andreas 2004
Why it still holds upPick it up now for the size of the world and the number of things to do in it.
Uncharted 4: A Thief's End 2016
Why it still holds upYou would play it today for the traversal and the performances, since climbing carries much of the game and the dialogue and acting carry a personal story.
Grand Theft Auto V 2013
Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Metal Gear Solid 1998
Why it still holds upSeeing and being seen are still the whole game today, and an art style that works with the hardware's limits keeps it looking and playing well.
The Last of Us Part II 2020
Why it still holds upFights that leave many ways open, from sneaking through to setting groups against each other or shooting your way out, are still worth playing for today.
Metroid Prime 2002
Why it still holds upExploring is still the draw today, with a story you find by scanning and locked areas that pull you back later.
Half-Life 1998
Why it still holds upThe story told without cutscenes keeps it fresh to play now, and its soldiers still change how a gunfight plays.
Uncharted 2: Among Thieves 2009
Why it still holds upIt stays playable now because you keep control of Nathan almost every time something happens on screen, and the characters talk like people.
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Horizon Zero Dawn 2017
Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
Resident Evil 4 2005
Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Resident Evil 2 2019
Why it still holds upPlayed today it keeps the tension through scarcity: ammunition is short, zombies need their heads destroyed to stay down, and a first run takes about eight hours.
Mass Effect 2007
Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
Dead Space 2 2011
Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
Black Mesa 2020
Why it still holds upPlayed now, it keeps Half-Life's mix of shooting and puzzles on a newer engine, with physics that the original never had.
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Max Payne 2001
Why it still holds upBullet time is why it still plays well: it sets the pace of the fights, and the average gunfight lasts only about ten seconds.
Max Payne 2: The Fall of Max Payne 2003
Why it still holds upEvery kill makes Max move faster, so bullet time slows him less as he keeps killing, and that is why the combat still flows today.
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Death Stranding 2019
Why it still holds upA route planned, built and shared with strangers still makes the long walks worth doing today.
Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Doom 2016
Why it still holds upIts combat is why it is worth playing now: it never asks you to hide, since health and ammunition come from killing up close, so the game keeps you moving forward.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
Doom 1993
Why it still holds upIts level design and its atmosphere are why it is worth playing now: each maze is a place you learn, and the claustrophobic rooms keep the pace fast.
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Grand Theft Auto III 2001
Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
Metal Gear Solid V: The Phantom Pain 2015
Why it still holds upWhat it still offers is a big sandbox where you choose how each infiltration goes, and where the base, the soldiers and the weapons you research feed into the next mission.
Halo 3 2007
Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Uncharted 3: Drake's Deception 2011
Why it still holds upIts set pieces blend climbing, shooting and escape in single sequences rather than separate modes, and that is why it is still worth playing now.
Dishonored 2 2016
Why it still holds upLevels with many routes let a stealth run, a lethal run and a power mixing run all work, which keeps it worth replaying today.
Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
GoldenEye 007 1997
Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Aiming at something, from wherever the camera happens to be. The ones that last are the ones you can read at a glance: always clear what is dangerous, where it is, and what you have left.