Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Xbox racing games that still hold up
First released on the Xbox
Games
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
Burnout 3: Takedown 2004
Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
On sale
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
Forza Motorsport 2005
Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
Project Gotham Racing 2 2003
Why it still holds upReal cities and cars you earn make every race feel like a tour.
MX Unleashed 2004
Why it still holds upThe hills are still what to play it for today: weight and suspension timing, not only speed, decide how you take one.
Colin McRae Rally 3 2002
Why it still holds upRacing alone to a co driver's voice still makes every stage a focused run.
Project Gotham Racing 2001
Why it still holds upPoints for style as well as speed still turn each lap into a performance.
Burnout Revenge 2005
Why it still holds upA race where traffic is a weapon is still the heart of the game today.
Need for Speed: Hot Pursuit 2 2002
Why it still holds upPlaying as the police still turns a race into a chase.