Xbox games that still hold up

First released on the Xbox

79 games · page 1 of 2

Games

Star Wars: Battlefront II 2005 Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Beyond Good & Evil 2003 Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Fable 2004 Why it still holds upA Hero whose looks change with good and evil acts, and villagers who react to them, still make those choices visible today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Hitman: Blood Money 2006 Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Indigo Prophecy 2005 Why it still holds upOpen choices in each scene that feed the other characters' threads let the same events play out with different evidence today.
Burnout 3: Takedown 2004 Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
TimeSplitters: Future Perfect 2005 Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
Prince of Persia: Warrior Within 2004 Why it still holds upA rewind that undoes a fatal mistake, and portals between two eras, let you recover from a wrong jump and plan a route, so the acrobatics are easy to retry today.
NBA Street Vol. 2 2003 Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
ESPN NFL 2K5 2004 Why it still holds upA franchise built on weekly preparation, and a first person view of the field, still give each season a rhythm to play through today.
Scaler 2004 Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Jet Set Radio Future 2002 Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
The Warriors 2005 Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Forza Motorsport 2005 Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
NFL Street 2004 Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004 Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Ninja Gaiden 2004 Why it still holds upA fight that punishes careless play still makes blocking and evading something you learn.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Pirates of the Caribbean 2003 Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.
Panzer Dragoon Orta 2002 Why it still holds upThere is still a new direction to check on every level, with a radar to read and enemies on every side.

Browse every genre and decade