Comedy games that still hold up

In on the joke, and usually the one telling it

336 games · page 3 of 7

Games

Punch-Out!! 2009 Why it still holds upEvery fight is still a pattern you learn, against boxers with readable tells.
Micro Machines V3 1997 Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Gitaroo Man 2001 Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Katamari Forever 2009 Why it still holds upRolling up ever larger objects to make stars is still the whole idea, and it is quick to grasp now.
Discworld 1995 Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Disgaea: Hour of Darkness 2003 Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
God Hand 2006 Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Spyro: Year of the Dragon 2000 Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Paradigm 2017 Why it still holds upIt is still easy to play today: the postcard map cuts out the walking between places, and the hints only come when you ask for them.
ToeJam & Earl 1991 Why it still holds upEach escape still has its own route, since the levels are different every time.
Rayman Legends 2013 Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Mega Man Battle Network 2001 Why it still holds upIts fights hide inside a network, and that idea is still what gives the game an identity of its own.
Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
LocoRoco 2006 Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
LocoRoco 2 2008 Why it still holds upMoving by tilting the whole world, rather than steering a character, still gives it a feel of its own today.
Mad TV 1991 Why it still holds upCulture weighed against ratings is still the puzzle that runs every day today.
Ms. Splosion Man 2011 Why it still holds upOne button and a lot of timing make each room a short test of reflexes.

Browse every genre and decade