Fighting games that still hold up

Read the other player, then punish the mistake

86 games · page 2 of 2

Games

King of Fighters R-2 1999 Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Bushido Blade 1997 Why it still holds upOne strike that can end a fight still makes every exchange a risk.
SoulCalibur III 2005 Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Street Fighter IV 2008 Why it still holds upA six-button fighter is a good place to learn the series, and it still is.
Super Punch-Out!! 1994 Why it still holds upEach opponent has a style and weaknesses you learn by watching, so patience still pays off today.
Virtua Fighter 4 2001 Why it still holds upFlat arenas with walls still keep the fights about position more than luck.
Dead or Alive 3 2001 Why it still holds upToday, a tutorial that shows commands while you practice them makes the roster easy to learn.
Skullgirls 2012 Why it still holds upSimpler inputs and a way out of long combos still make it a friendly place to learn fighting games.
Tekken Advance 2001 Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
Tekken 2 1995 Why it still holds upFour buttons for four limbs make a system that is easy to learn, which is still true today.
SoulCalibur IV 2008 Why it still holds upArmor that breaks still keeps a defensive player from hiding behind a guard.

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