Side-view games that still hold up

Everything in profile, and usually heading right

540 games · page 6 of 12

Games

Jetpac 1983 Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
Demon's Crest 1994 Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
NBA Jam 1993 Why it still holds upIts exaggerated two on two play is still a good time with a friend today.
Thimbleweed Park 2017 Why it still holds upFive characters to switch between keep the puzzles asking who should do what, and they still do.
Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Voez 2016 Why it still holds upA line that moves with the song keeps each chart from becoming a fixed row of lanes, so every song still feels like its own.
Nemesis 2 1987 Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
R-Type Delta 1998 Why it still holds upThree ships whose pods and cannons work in different ways still change how you plan each stage today.
Sturmwind 2013 Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
King's Valley 1985 Why it still holds upMummies that follow patterns you can learn still make each room a route to plan today.
Valis IV 1991 Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Space Manbow 1989 Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Legendary Axe II 1990 Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Magical Chase 1991 Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
GG Aleste 1991 Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Mega Man 1995 Why it still holds upA mix of stages from several older games, fitted onto a small screen, still makes it a Mega Man worth trying today.
Wizball 1987 Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Treasure Island Dizzy 1988 Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
H.E.R.O. 1984 Why it still holds upDark mineshafts to fly through, with dynamite to light the way, still make every rescue worth trying today.

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