SteamWorld Quest: Hand of Gilgamech 2019
Why it still holds upBuilding a deck of your own cards makes each fight a small puzzle.
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SteamWorld Quest: Hand of Gilgamech 2019
Why it still holds upBuilding a deck of your own cards makes each fight a small puzzle.
Jetpac 1983
Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
Tekken 5: Dark Resurrection 2005
Why it still holds upThe Tekken 5 cast plus three newcomers is still there to play today.
Simon the Sorcerer 1993
Why it still holds upA lighthearted evening with a parody of fairy tales is still a fine way to spend a few hours today.
Castlevania: The Dracula X Chronicles 2007
Why it still holds upA remake that keeps its stages and adds routes is still a good reason to go back to the vampire hunting.
Tomb Raider Starring Lara Croft 2000
Why it still holds upGrabbing ledges and leaping gaps in a side view still turns each tomb into a careful climb.
Demon's Crest 1994
Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
Hero's Quest: So You Want to Be a Hero 1989
Also known as Quest for Glory
Why it still holds upPlayers who like puzzles with more than one answer will find a game here that still rewards a different class on each run.
The Dark Eye: Memoria 2013
Why it still holds upThe two tales still run across 450 years, with a princess and a young man taking turns.
NBA Jam 1993
Why it still holds upIts exaggerated two on two play is still a good time with a friend today.
Thimbleweed Park 2017
Why it still holds upFive characters to switch between keep the puzzles asking who should do what, and they still do.
Metal Slug 5 2003
Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Wario Land: Super Mario Land 3 1994
Why it still holds upA game built on smashing through things stays a fun way to spend a break now.
Ultimate Mortal Kombat 3 1995
Why it still holds upFor a night with friends, modes for several players on one side are still a good choice.
Blasphemous 2019
Why it still holds upEvery enemy is still a pattern to learn and a parry to time.
Vampire Killer 1986
Why it still holds upThe castle is still a maze to search and not a line to run.
Voez 2016
Why it still holds upA line that moves with the song keeps each chart from becoming a fixed row of lanes, so every song still feels like its own.
Nemesis 2 1987
Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
R-Type Delta 1998
Why it still holds upThree ships whose pods and cannons work in different ways still change how you plan each stage today.
Wonder Boy III: The Dragon's Trap 1989
Why it still holds upPlayers who like changing shape to reach new places will still find exploring fresh here.
Teenage Mutant Ninja Turtles 1989
Why it still holds upFour turtles to swap between are still a good team to take on a mission with.
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Arkanoid: Revenge of Doh 1987
Why it still holds upToday the choice of gate gives a level a branch to think about.
Sturmwind 2013
Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
King's Valley 1985
Why it still holds upMummies that follow patterns you can learn still make each room a route to plan today.
Valis IV 1991
Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Bonk 3: Bonk's Big Adventure 1993
Why it still holds upTwo players on one life bar still make it a game to share.
Space Manbow 1989
Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Legendary Axe II 1990
Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Magical Chase 1991
Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
GG Aleste 1991
Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Tiny Toon Adventures: Babs' Big Break 1992
Why it still holds upThree characters with their own throws still give each level a choice of who to send.
Darkstalkers: The Night Warriors 1994
Why it still holds upA super meter that drains if you hold it still pushes every fight toward spending it.
Mega Man 1995
Why it still holds upA mix of stages from several older games, fitted onto a small screen, still makes it a Mega Man worth trying today.
Wizball 1987
Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Treasure Island Dizzy 1988
Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances, and a key hidden in each area, still give the exploring a purpose today.
Pokémon Puzzle Challenge 2000
Why it still holds upSpeed and difficulty set separately and six modes still let you tune how hard it plays.
Klonoa 2: Dream Champ Tournament 2002
Why it still holds upControls and level design that never feel unfair make it a straightforward platformer to pick up now.
QuackShot Starring Donald Duck 1991
Why it still holds upBecause items found in one place open the way in another, working out where to go next still takes some thinking.
Wonder Boy: Monster Land 1987
Why it still holds upA quest for a stronger sword and a few more hearts is still a fine way to pass an hour.
H.E.R.O. 1984
Why it still holds upDark mineshafts to fly through, with dynamite to light the way, still make every rescue worth trying today.