Xbox 360 games that still hold up

First released on the Xbox 360

241 games · page 1 of 6

Games

Portal 2 2011 Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Mass Effect 2 2010 Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
Grand Theft Auto V 2013 Why it still holds upToday the reward for your time is the detail: conversations while driving change if you repeat a mission, and the story takes about 30 hours.
Red Dead Redemption 2010 Why it still holds upThe restraint helps it now, since the world is full of life and your attention stays on varied, well designed missions.
Steins;Gate 2009 Why it still holds upThe writing and the cast keep it worth reading now: the story is detailed, and the voice acting carries the emotion even if you do not know Japanese.
Assassin's Creed II 2009 Why it still holds upFree running and a choice of how to handle each situation, with several ways past the guards, are the draw today, in a Renaissance Italy with an orchestral score.
BioShock 2007 Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Portal 2007 Why it still holds upOne tool and its momentum rules open many solutions, and the humour and writing make you want to keep going, which is why it holds up today.
Dark Souls 2011 Why it still holds upPlayed now, exploring still pays: it turns up items, shortcuts and hidden areas, and the slow, precise combat almost never ends in a cheap death.
Mass Effect 2007 Why it still holds upYou shape Shepard's personality through the dialogue, and Paragon and Renegade points unlock more options as you go, which keeps the choices worth making now.
Dead Space 2 2011 Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
Dead Space 2008 Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Mass Effect 3 2012 Why it still holds upCarrying choices from game to game is the reason to play it today, in order from the first game.
Braid 2008 Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
South Park: The Stick of Truth 2014 Why it still holds upIt is built as a playable episode of the show, with the town explored as a real map and every fight framed as the kids' fantasy game, and that is the reason to play it now.
Far Cry 3 2012 Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Life Is Strange 2015 Why it still holds upBecause the rewind lets you test a choice before you commit to it, you can still experiment inside a game of choices and consequences today.
Assassin's Creed Brotherhood 2010 Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Mark of the Ninja 2012 Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Call of Duty 2 2005 Why it still holds upRegenerating health and checkpoints still make each firefight easy to retry today.
Guitar Hero III: Legends of Rock 2007 Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008 Why it still holds upCover, a short list of weapons and a partner to revive still make each firefight a matter of positioning today.
Dragon Age: Inquisition 2014 Why it still holds upHub regions with optional content, and a Tactical View for harder fights, still let you set the pace of each region today.
Hitman: Blood Money 2006 Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Bastion 2011 Why it still holds upA narrator who reacts to your path, loadout and retries, and idols that adjust the difficulty, still keep every system answering you today.

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