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Is it still worth playing?
Chris Taylor's 2007 real time strategy game from Gas Powered Games. You begin with a single irreplaceable construction unit, the Armored Command Unit, or ACU, the titular Supreme Commander, and losing it normally means losing the game, though skirmishes can set other victory conditions. It holds everything needed to build an army from a planet's native resources. Units and structures belong to one of four tech tiers. The first is small and relatively weak, and the fourth is experimental technology, massive units that take a lot of time and energy to build but give a significant tactical advantage. Every expansion is still a risk, with one commander who is both the builder and the weak point.