2000s strategy games that still hold up

Thinking two turns ahead, whether or not there is a clock

96 games · page 1 of 2

Games

Fire Emblem 2003 Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Pikmin 2 2004 Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Fire Emblem: Radiant Dawn 2007 Why it still holds upPermanent losses and a weapon rank that rewards long use turn every unit's survival and training into a long term plan, and it still has that depth.
Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Fire Emblem: Path of Radiance 2005 Why it still holds upPermanent losses and support bonuses between fighters who talk make each unit someone you plan to keep alive, and that tension is still there.
Advance Wars 2: Black Hole Rising 2003 Why it still holds upA meter that offers a small power often or a super power later makes you choose when to spend it, and every battle today carries that choice.
Advance Wars: Dual Strike 2005 Why it still holds upTwo commanders, and sometimes two battles at once, still make planning each turn the reason to take it up today.
Age of Mythology 2002 Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Rise of Nations 2003 Why it still holds upEvery border is something to defend today, as territory limits where you can build and attrition punishes armies without supply.
Zeus: Master of Olympus 2000 Why it still holds upA city where the disasters are monsters, and heroes are hired against them, still gives city building a story of its own today.
Disgaea: Hour of Darkness 2003 Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Sid Meier's Pirates! 2004 Why it still holds upDuels, sea battles, dances and treasure hunts add up to a career you shape yourself, which still makes it easy to pick up for an evening.
Hearts of Iron II 2005 Why it still holds upCareful planning is the heart of running a nation at that scale, and the challenge is still rewarding to this day.
Sacrifice 2000 Why it still holds upA strategy game where you are the wizard on the field still puts you in the middle of every fight today.
Pikmin 2001 Why it still holds upWith only 30 days and a hundred Pikmin, every day is still something to plan.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.

Larger battlefields and longer campaigns run through much of this page, along with portable tactics games made for a bus ride. Some want an evening, others a whole season, and the scale is part of the choice.

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