Warcraft II: Tides of Darkness 1995
Why it still holds upTwo sides built differently and a war fought on land, at sea and in the air still give each match its own plan today.
Classic 1990s games that still hold up
Games
Warcraft II: Tides of Darkness 1995
Why it still holds upTwo sides built differently and a war fought on land, at sea and in the air still give each match its own plan today.
The Curse of Monkey Island 1997
Why it still holds upA simplified interface and a hard mode option still make its puzzles easy to approach today.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Sid Meier's Alpha Centauri 1999
Why it still holds upCustom unit design and several victory paths still give it room to try different strategies today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Dungeon Keeper 1997
Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
Tony Hawk's Pro Skater 1999
Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Quake 1996
Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Gabriel Knight: Sins of the Fathers 1993
Why it still holds upChoosing exactly what to ask each person, one day at a time, still makes the investigation a slow puzzle of listening today.
Super Mario Kart 1992
Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
Gran Turismo 1997
Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Homeworld 1999
Why it still holds upA fleet that has to last the whole campaign, moving in three dimensions, still makes every battle in space worth planning today.
PaRappa the Rapper 1996
Why it still holds upEach stage uses a different music genre and is built around one rap, so every song asks for its own timing and still feels distinct today.
Panzer Dragoon Saga 1998
Why it still holds upChoosing among the three bars and a position around the enemy still gives every fight a decision.
Medal of Honor 1999
Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.