Classic 1990s games that still hold up

78 games · page 1 of 2

Games

Chrono Trigger 1995 Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Super Mario World 1990 Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994 Why it still holds upThe world is still the reason to go back today, made to be explored from its silent, empty start.
Final Fantasy VII 1997 Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Half-Life 1998 Why it still holds upThe story told without cutscenes keeps it fresh to play now, and its soldiers still change how a gunfight plays.
Super Mario 64 1996 Why it still holds upMario still controls crisply today, and each painting lets you pick which star to chase, so the game feels open.
StarCraft 1998 Why it still holds upEach race plays differently and none has an innate advantage, which is why it still plays well today.
Day of the Tentacle 1993 Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
System Shock 2 1999 Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Planescape: Torment 1999 Why it still holds upThe writing and the companions are still the reason to play it today, since your stats and what you say keep opening options in conversation.
Sonic the Hedgehog 2 1992 Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Pokémon Silver Version 1999 Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Sid Meier's Civilization 1991 Why it still holds upEvery turn is still a small decision about research, building or war today, and the order you choose shapes the whole run.
Pokémon Gold Version 1999 Why it still holds upTwo regions on one cartridge keep the adventure going past the first Elite Four, and that is the reason to play it today.
Donkey Kong Country 1994 Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
Pokémon Blue Version 1996 Why it still holds upThe loop of catching, training and battling is simple enough to pick up now, and the version differences make trading with friends part of the design.
GoldenEye 007 1997 Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Doom II: Hell on Earth 1994 Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
Grim Fandango 1998 Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Suikoden II 1998 Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Pokémon Red Version 1996 Why it still holds upA journey past eight gyms with a collection to complete along the way is still the reason to play it today.
Banjo-Kazooie 1998 Why it still holds upWith every world a themed space full of different tasks, the collecting stays varied, and that is still the reason to play it today.
Tekken 3 1997 Why it still holds upWhat holds up today is smooth controls and distinct movesets.
Baldur's Gate 1998 Why it still holds upDeep tabletop rules that run themselves let you make tactical decisions rather than handle the math, and that is why it is still worth playing.
Star Fox 64 1997 Why it still holds upRoutes that branch and medals to earn still give a short campaign reasons to replay today.
Diablo 1996 Why it still holds upClick to act real time combat over randomly generated dungeons, built around finding better items, still endures.
Command & Conquer: Red Alert 1996 Why it still holds upTwo sides built differently, and a power grid that doubles as a target, keep it distinct from other strategy games today.
Dune II: The Building of a Dynasty 1992 Why it still holds upIt was not the first real time strategy game but the archetypal one, which established the format, and the harvest, build and attack loop it set out is still the template later games followed.

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