God of War 2018
Why it still holds upThe combat still carries it today, with the axe thrown and called back while a second fighter works beside you, so each fight has several things going on at once.
Classic action games that still hold up
Brawling, fighting, and never quite standing still
Games
God of War 2018
Why it still holds upThe combat still carries it today, with the axe thrown and called back while a second fighter works beside you, so each fight has several things going on at once.
NieR: Automata 2017
Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Batman: Arkham City 2011
Why it still holds upEach enemy type asks for a different answer and gliding between fights keeps the pace up, which keeps it worth playing today.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Ghost of Tsushima 2020
Why it still holds upIts sword fights still make it worth playing: each one asks you to read the enemy, pick the stance for it and break its guard.
Marvel's Spider-Man 2018
Why it still holds upCrossing the city by web is still fun before you do anything else in it, which is the reason to play it now.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Super Smash Bros. Ultimate 2018
Why it still holds upEvery fighter from the earlier games is there and rulesets can be saved, so it still offers more than one way to play today.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
Batman: Arkham Knight 2015
Why it still holds upCombat of counters and takedowns, in a city crossed by gliding and grappling, is still the draw today.
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
The Binding of Isaac: Rebirth 2014
Why it still holds upItem combinations that differ every run, from a large library to unlock, keep giving it new runs today.
Bayonetta 2 2014
Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
Hellblade: Senua's Sacrifice 2017
Why it still holds upPlay it now for sound that places voices around you and visuals that distort to convey the character's state.
Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
God of War 2005
Why it still holds upFluid combat, broken up by puzzles and platforming, still keeps it worth playing today.
Demon's Souls 2020
Why it still holds upAreas whose enemies, traps and bosses stay put still reward learning each one today.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
Duck Game 2014
Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Pac-Man: Championship Edition DX 2010
Why it still holds upA speed that climbs with your score still builds every run toward a frantic finish today.
Devil May Cry 2001
Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Action games that still feel sharp, whatever their age: precise controls, enemies that read clearly and a rhythm you settle into. Many are just as good in a short session as in a long one.