God of War 2018
Why it still holds upThe combat still carries it today, with the axe thrown and called back while a second fighter works beside you, so each fight has several things going on at once.
Action games that still hold up
Brawling, fighting, and never quite standing still
Games
God of War 2018
Why it still holds upThe combat still carries it today, with the axe thrown and called back while a second fighter works beside you, so each fight has several things going on at once.
NieR: Automata 2017
Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Batman: Arkham City 2011
Why it still holds upEach enemy type asks for a different answer and gliding between fights keeps the pace up, which keeps it worth playing today.
Grand Theft Auto: Vice City 2002
Why it still holds upA whole city built on one decade and its music still makes every drive part of the same setting, which is the reason to play it now.
Ghost of Tsushima 2020
Why it still holds upIts sword fights still make it worth playing: each one asks you to read the enemy, pick the stance for it and break its guard.
Marvel's Spider-Man 2018
Why it still holds upCrossing the city by web is still fun before you do anything else in it, which is the reason to play it now.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Super Smash Bros. Ultimate 2018
Why it still holds upEvery fighter from the earlier games is there and rulesets can be saved, so it still offers more than one way to play today.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
Batman: Arkham Knight 2015
Why it still holds upCombat of counters and takedowns, in a city crossed by gliding and grappling, is still the draw today.
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
The Binding of Isaac: Rebirth 2014
Why it still holds upItem combinations that differ every run, from a large library to unlock, keep giving it new runs today.
Bayonetta 2 2014
Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
Hellblade: Senua's Sacrifice 2017
Why it still holds upPlay it now for sound that places voices around you and visuals that distort to convey the character's state.
Tekken 3 1997
Why it still holds upWhat holds up today is smooth controls and distinct movesets.
God of War 2005
Why it still holds upFluid combat, broken up by puzzles and platforming, still keeps it worth playing today.
Demon's Souls 2020
Why it still holds upAreas whose enemies, traps and bosses stay put still reward learning each one today.
Hotline Miami 2012
Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Mario Kart: Double Dash!! 2003
Why it still holds upPosition weighted items keep races close, and the pairing system gives many combinations today.
Devil May Cry 5 2019
Why it still holds upA style rating that rewards varied play, and three characters with different mechanics, still keep the same arenas from feeling the same today.
Monster Hunter 4 Ultimate 2014
Why it still holds upHunts built on learning a monster's patterns and committing to each attack still reward patience today.
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
Dragon Ball FighterZ 2018
Why it still holds upOne button attacks are part of real combat, basic combos are easy to land and advanced combos take practice, and shared basic inputs across the roster still let new players start without long tutorials today.
Street Fighter II 1991
Why it still holds upEach match still comes down today to special moves and spacing between two people.
Duck Game 2014
Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Oni 2001
Why it still holds upYou still get fights that favor your fists over scarce ammunition, and each encounter is a hand to hand duel.
Mortal Kombat 11 2019
Why it still holds upEven now, slower movement and fixed inputs for every character make each match a matter of careful positioning.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Bayonetta 2009
Why it still holds upA dodge rewarded with a slow moment to strike, and a grade at the end of each fight, still give a reason to fight every battle better today.
Prince of Persia: Warrior Within 2004
Why it still holds upA rewind that undoes a fatal mistake, and portals between two eras, let you recover from a wrong jump and plan a route, so the acrobatics are easy to retry today.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Space Rangers 2: Dominators 2004
Why it still holds upThe main goal can be ignored for exploration, trade and side quests, so a new game can still be played your own way today.
Ikaruga 2001
Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
Mortal Kombat 2011
Why it still holds upA meter you build by blocking as well as attacking still makes every round a choice between spending now and saving for an X-ray.
Games that keep something coming at you. There is rarely a moment where nothing is happening, and the pleasure is in getting good enough that answering stops feeling like a decision.