Arkanoid: Revenge of Doh 1987
Why it still holds upToday the choice of gate gives a level a branch to think about.
1980s games that still hold up
Games
Arkanoid: Revenge of Doh 1987
Why it still holds upToday the choice of gate gives a level a branch to think about.
King's Valley 1985
Why it still holds upMummies that follow patterns you can learn still make each room a route to plan today.
Space Manbow 1989
Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Last Alert 1989
Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Curse of the Azure Bonds 1989
Why it still holds upA party carried over from earlier games, or built fresh at a higher level, still keeps a long campaign personal today.
Herzog Zwei 1989
Why it still holds upThe mech is both your weapon and your only way of commanding, so each battle mixes arcade flying with strategy, and that blend is still its character.
Wizball 1987
Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Treasure Island Dizzy 1988
Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Binary Land 1983
Why it still holds upSteering two penguins at once is a puzzle that is still worth a try.
M.U.L.E. 1983
Why it still holds upEvery trade is still a two sided decision, with rivals who depend on each other.
Wonder Boy: Monster Land 1987
Why it still holds upA quest for a stronger sword and a few more hearts is still a fine way to pass an hour.
H.E.R.O. 1984
Why it still holds upDark mineshafts to fly through, with dynamite to light the way, still make every rescue worth trying today.
Fantasy World Dizzy 1989
Why it still holds upEach screen is still a small test of thinking and surviving at once, with puzzles and hazards in balance.
The Mysterious Murasame Castle 1986
Why it still holds upEven now, power ups are few, so you rely on your own action skills more than anything else.
The Bard's Tale II: The Destiny Knight 1986
Why it still holds upCombat that changes with distance and with the party's growth still makes each fight a question of who stands where.
Last Ninja 2: Back with a Vengeance 1988
Why it still holds upExploring screen by screen in an isometric view is still a distinct way to play now.
Moon Patrol 1982
Why it still holds upWith only speed, two cannons and a jump to manage, a short session still gets you a full run today.
Wings of Fury 1987
Why it still holds upSupplies that run out still turn each mission into a trip planned between the carrier and the target today.
Ys: Wanderers from Ys 1989
Why it still holds upA side-scrolling quest with Adol is still worth a look today.
Wasteland 1988
Why it still holds upA visit to its ruined America is worth making, and the trip holds up today.
Xybots 1987
Why it still holds upLearning to read each maze, alone or with a second player, still keeps each level worth playing today.
Crack Down 1989
Why it still holds upYou still get a countdown, bombs to plant and a way out to reach, and together they turn each level into a route you plan and shorten.
Boulderdash 1984
Why it still holds upDigging out diamonds while the rocks wait above is a puzzle that is still a challenge.
Nebulus 1987
Why it still holds upA rotating tower is a trick that is still easy to enjoy.
Midnight Resistance 1989
Why it still holds upChoosing which gun to buy before every stage still gives each run a plan to make and revise.
Deadline 1982
Why it still holds upA cast that acts on its own still makes it feel like an investigation in progress today.
Adventures of Lolo 1989
Why it still holds upPuzzle rooms that reward careful thinking are as satisfying now as ever.
Advanced Dungeons & Dragons: Pool of Radiance 1988
Why it still holds upBuilding a party from scratch is still a draw now.
Starflight 1986
Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
The Way of the Exploding Fist 1985
Why it still holds upA match decided by two clean strikes is still a simple contest to follow today.
Atlantis 1982
Why it still holds upStart it today and three fixed guns, with a city that shrinks with every miss, turn each wave into a choice of which ship to shoot first.
Raid over Moscow 1984
Why it still holds upA race against a missile launch clock is still a tense goal.
Ms. Pac-Man 1982
Why it still holds upA maze that changes color between levels still gives a chase a new look today.
The Chessmaster 2000 1986
Why it still holds upA chess opponent from 1986 is still there to practice against today.
Déjà Vu: A Nightmare Comes True!! 1985
Why it still holds upThere is still always a next clue to follow on foot or by taxi, with a clock running on Ace's condition.
Toki 1989
Why it still holds upA spitting ape with a helmet has a charm that is still worth a look.
Archon 1983
Why it still holds upA board game decided by arcade fights is the idea at its heart, and it is still intact.
1943: The Battle of Midway 1987
Why it still holds upA real battle turned into stages of two kinds still makes it a clear way into the genre today.
Keystone Kapers 1983
Why it still holds upA chase through a department store, read from a map at the bottom of the screen, is still a clear goal today.
R.C. Pro-Am 1988
Why it still holds upToy car races, with missiles to settle the order, still make a lively few minutes today.
Elite 1984
Why it still holds upAn open-ended universe still invites a player to set their own course.
Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Blockout 1989
Why it still holds upTurning blocks in three dimensions is a puzzle that is still worth a try.
Rogue 1980
Why it still holds upToday a dungeon drawn in letters and symbols is a sight worth seeing.
Top Gunner 1986
Also known as Jackal
Why it still holds upA jeep with a friend riding along is still a fun arcade idea today.
Fantasy Zone 1986
Why it still holds upIt still has a rhythm of its own, from flying both ways and spending between waves.
Rick Dangerous 1989
Why it still holds upTrial and error with hidden traps is still how a player learns it today.
Double Dribble 1986
Why it still holds upA match against a friend, with dunks that get their own cutscene, still makes a good time today.