The Legendary Axe 1988
Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
1980s games that still hold up
Games
The Legendary Axe 1988
Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Uninvited 1986
Why it still holds upThere is still a lot to find in a house full of hidden rooms and guarded corners.
R-Type II 1989
Why it still holds upCheckpoints and a charged cannon make each section something to learn and retry, and that rhythm is still how it plays.
Blazing Lazers 1989
Why it still holds upFive ship speeds and four weapons still let you tune how the ship plays.
Battlezone 1980
Why it still holds upSteering a tank with two sticks is still a distinct way to play today.
Xenon 1988
Why it still holds upChoosing between plane and tank to fit each enemy still makes every level a plan today.
Tetris 1985
Why it still holds upPieces that keep falling faster, with only lines to save you, still make every game a race against the stack today.
The NewZealand Story 1988
Why it still holds upIt is still worth looking around the big mazes before rushing for the exit.
Lunar Pool 1985
Why it still holds upTables with odd shapes and adjustable friction are still the twist that defines it today.
Galaga '88 1987
Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
Final Fight 1989
Why it still holds upThree fighters with styles of their own, and a city to clear with a friend, still make it worth playing today.
Bases Loaded 1987
Why it still holds upPlay it now and the controls are not hard to learn, with a pitcher whose habits you can read.
Faxanadu 1987
Why it still holds upAn adventure with some role-playing in it still makes a good way to spend an afternoon.
F1 Race 1984
Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
U.N. Squadron 1989
Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Phantasy Star II 1989
Why it still holds upEight characters with jobs of their own still give every party you put together a different balance today.
Rainbow Islands: The Story of Bubble Bobble 2 1987
Why it still holds upThe rising sea is a clock that keeps every climb tense, and it still does today.
Death Sword 1987
Also known as Barbarian
Why it still holds upA duel to the last life point is still a quick contest to try today.
Ninja Gaiden 1988
Why it still holds upA two-ninja brawl that uses bars and ropes is easy to pick up with a friend, and it still plays that way.
Blaster Master 1988
Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Space Quest: The Sarien Encounter 1986
Why it still holds upIt still has a character of its own, from a janitor for a hero and scenes you walk in front of and behind.
Xenon 2: Megablast 1989
Why it still holds upToday, restart points spaced through each level turn a hard stage into a series of short attempts.
Buster Bros. 1989
Also known as Pang
Why it still holds upPopping balloons one landmark at a time is a goal that is still easy to follow.
Track & Field 1983
Why it still holds upButton mashing to win a race is a rhythm that is still easy to grasp today.
Berzerk 1980
Why it still holds upRooms that have to be left before an unkillable enemy arrives still keep every one tense today.
Snatcher 1988
Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end today.
Shadow of the Beast 1989
Why it still holds upIt is still a world you travel through, with wide stretches of scenery between the fights.
Phoenix 1980
Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Adventure 1980
Why it still holds upA kingdom where things keep moving when you are not looking still makes the hunt for the chalice worth trying today.
Dig Dug 1982
Why it still holds upDigging your own tunnels and dropping rocks on enemies is a plan that is still fun to carry out.
Double Dragon II: The Revenge 1988
Why it still holds upFighting back to back with a friend is still the way to play it.
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
BurgerTime 1982
Why it still holds upBuilding burgers while being chased still makes a clear goal that is easy to pick up today.
Bubble Bobble 1986
Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
Where in the World Is Carmen Sandiego? 1985
Why it still holds upChasing a thief across the globe with an almanac in hand is a lesson in geography that endures, even now.
Knightmare 1986
Why it still holds upA screen that never stops, with a weapon you keep changing, still keeps each stage busy today.
The Great Giana Sisters 1987
Why it still holds upEvery level is still a small dash against a running clock, in plain platforming.
Space Quest II: Vohaul's Revenge 1987
Why it still holds upA world that carries on while you type still makes a dangerous room a race between your fingers and whatever is coming.
Zaxxon 1982
Why it still holds upJudging height from a shadow still makes every wall a test of the eye today.
North & South 1989
Why it still holds upOne map is still playable two ways, as an action fight or a board game.
Dragon Warrior 1986
Why it still holds upA first quest with one clear goal still makes a good starting point for the genre today.
Lode Runner 1983
Why it still holds upDigging traps for the guards is still a puzzle worth trying.
Sid Meier's Pirates! 1987
Why it still holds upWith no end set in advance, each voyage still takes a course of its own.
Tecmo Bowl 1987
Why it still holds upTwo fixed teams, up to four players and tackles to break still make a simple game of football.
Battle City 1985
Why it still holds upDefending a base while clearing the board still asks for attention today.
Ivan ''Ironman'' Stewart's Super Off Road 1989
Why it still holds upThree trucks on one screen with upgrades between races still make a quick game for friends.
Silk Worm 1988
Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.
Castlevania 1986
Why it still holds upA whip with a short delay and a running clock make every stage a careful one, and that is still the case.