1980s games that still hold up

192 games · page 3 of 4

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Games

The Legendary Axe 1988 Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Uninvited 1986 Why it still holds upThere is still a lot to find in a house full of hidden rooms and guarded corners.
R-Type II 1989 Why it still holds upCheckpoints and a charged cannon make each section something to learn and retry, and that rhythm is still how it plays.
Blazing Lazers 1989 Why it still holds upFive ship speeds and four weapons still let you tune how the ship plays.
Battlezone 1980 Why it still holds upSteering a tank with two sticks is still a distinct way to play today.
Xenon 1988 Why it still holds upChoosing between plane and tank to fit each enemy still makes every level a plan today.
Tetris 1985 Why it still holds upPieces that keep falling faster, with only lines to save you, still make every game a race against the stack today.
Lunar Pool 1985 Why it still holds upTables with odd shapes and adjustable friction are still the twist that defines it today.
Galaga '88 1987 Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
Bases Loaded 1987 Why it still holds upPlay it now and the controls are not hard to learn, with a pitcher whose habits you can read.
Faxanadu 1987 Why it still holds upAn adventure with some role-playing in it still makes a good way to spend an afternoon.
F1 Race 1984 Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
U.N. Squadron 1989 Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Phantasy Star II 1989 Why it still holds upEight characters with jobs of their own still give every party you put together a different balance today.
Ninja Gaiden 1988 Why it still holds upA two-ninja brawl that uses bars and ropes is easy to pick up with a friend, and it still plays that way.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Xenon 2: Megablast 1989 Why it still holds upToday, restart points spaced through each level turn a hard stage into a series of short attempts.
Track & Field 1983 Why it still holds upButton mashing to win a race is a rhythm that is still easy to grasp today.
Berzerk 1980 Why it still holds upRooms that have to be left before an unkillable enemy arrives still keep every one tense today.
Snatcher 1988 Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end today.
Shadow of the Beast 1989 Why it still holds upIt is still a world you travel through, with wide stretches of scenery between the fights.
Phoenix 1980 Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Dig Dug 1982 Why it still holds upDigging your own tunnels and dropping rocks on enemies is a plan that is still fun to carry out.
BurgerTime 1982 Why it still holds upBuilding burgers while being chased still makes a clear goal that is easy to pick up today.
Bubble Bobble 1986 Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
Knightmare 1986 Why it still holds upA screen that never stops, with a weapon you keep changing, still keeps each stage busy today.
Zaxxon 1982 Why it still holds upJudging height from a shadow still makes every wall a test of the eye today.
North & South 1989 Why it still holds upOne map is still playable two ways, as an action fight or a board game.
Dragon Warrior 1986 Why it still holds upA first quest with one clear goal still makes a good starting point for the genre today.
Lode Runner 1983 Why it still holds upDigging traps for the guards is still a puzzle worth trying.
Tecmo Bowl 1987 Why it still holds upTwo fixed teams, up to four players and tackles to break still make a simple game of football.
Silk Worm 1988 Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.

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