1980s RPGs that still hold up

Somebody to become, and a long while to become them

19 games

Games

Phantasy Star 1987 Why it still holds upExploring with pencil and paper beside you still gives each trip a puzzle of its own today.
Dungeon Master 1987 Why it still holds upEven now the dungeon rewards the effort of learning the rune system, which is part of the game.
Curse of the Azure Bonds 1989 Why it still holds upA party carried over from earlier games, or built fresh at a higher level, still keeps a long campaign personal today.
Starflight 1986 Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
Rogue 1980 Why it still holds upToday a dungeon drawn in letters and symbols is a sight worth seeing.
Faxanadu 1987 Why it still holds upAn adventure with some role-playing in it still makes a good way to spend an afternoon.
Phantasy Star II 1989 Why it still holds upEight characters with jobs of their own still give every party you put together a different balance today.
Dragon Warrior 1986 Why it still holds upA first quest with one clear goal still makes a good starting point for the genre today.
Final Fantasy II 1988 Why it still holds upGrowing a character through the weapons and spells used, and opening talks with keywords, still gives you things to try.
Final Fantasy 1987 Why it still holds upA journey from town to dungeon that the rest of the series grew from is still worth seeing today.

These ask a lot of you: maps you may want to draw yourself, menus to read closely and fights that can go wrong fast. In return they leave a great deal to your imagination.

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