1980s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

50 games · page 1 of 2

Games

Action Fighter 1986 Why it still holds upThe course is still new each time, with a change of vehicle from level to level.
River Raid 1982 Why it still holds upFuel that is always running out still turns each stretch of river into a choice today, between a pass over a depot and clearing what is in the way.
Jetpac 1983 Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Nemesis 2 1987 Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Bosconian 1981 Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Space Manbow 1989 Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Last Alert 1989 Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Wizball 1987 Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Moon Patrol 1982 Why it still holds upWith only speed, two cannons and a jump to manage, a short session still gets you a full run today.
Wings of Fury 1987 Why it still holds upSupplies that run out still turn each mission into a trip planned between the carrier and the target today.
Xybots 1987 Why it still holds upLearning to read each maze, alone or with a second player, still keeps each level worth playing today.
Crack Down 1989 Why it still holds upYou still get a countdown, bombs to plant and a way out to reach, and together they turn each level into a route you plan and shorten.
Midnight Resistance 1989 Why it still holds upChoosing which gun to buy before every stage still gives each run a plan to make and revise.
Atlantis 1982 Why it still holds upStart it today and three fixed guns, with a city that shrinks with every miss, turn each wave into a choice of which ship to shoot first.
Toki 1989 Why it still holds upA spitting ape with a helmet has a charm that is still worth a look.
Elite 1984 Why it still holds upAn open-ended universe still invites a player to set their own course.
Fantasy Zone 1986 Why it still holds upIt still has a rhythm of its own, from flying both ways and spending between waves.
R-Type II 1989 Why it still holds upCheckpoints and a charged cannon make each section something to learn and retry, and that rhythm is still how it plays.
Blazing Lazers 1989 Why it still holds upFive ship speeds and four weapons still let you tune how the ship plays.
Battlezone 1980 Why it still holds upSteering a tank with two sticks is still a distinct way to play today.
Xenon 1988 Why it still holds upChoosing between plane and tank to fit each enemy still makes every level a plan today.
Galaga '88 1987 Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
U.N. Squadron 1989 Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Xenon 2: Megablast 1989 Why it still holds upToday, restart points spaced through each level turn a hard stage into a series of short attempts.
Berzerk 1980 Why it still holds upRooms that have to be left before an unkillable enemy arrives still keep every one tense today.
Phoenix 1980 Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Knightmare 1986 Why it still holds upA screen that never stops, with a weapon you keep changing, still keeps each stage busy today.
Zaxxon 1982 Why it still holds upJudging height from a shadow still makes every wall a test of the eye today.
Silk Worm 1988 Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.
Spy Hunter 1983 Why it still holds upA spy car with a machine gun and a gearshift still has its place today.
R-Type 1987 Why it still holds upEven now, a charged cannon and an orb you place yourself make each stage a puzzle of positioning.
Commando 1985 Why it still holds upYou still have to think about where to stand, with a grenade that goes only one way.
Kid Icarus 1986 Why it still holds upThe mix of side scrolling, vertical and dungeon levels still varies what each world asks of you.
Galaga 1981 Why it still holds upEven now, rescuing a captured ship for double the firepower is a goal worth chasing.
Metal Gear 1987 Why it still holds upEven now, sneaking through a base unarmed still carries its tension.

Most of these play by arcade rules: a scrolling screen, patterns to learn and a score at the top. A few slow down to let you explore, and those reward a good map as much as a steady aim.

Browse every genre and decade