2010s platformers that still hold up

Jumping, which is far harder to get right than it looks

105 games · page 2 of 3

Games

Crash Bandicoot 2017 Why it still holds upShort levels and a crate count to finish still make every level something to replay until it is clean.
Ms. Splosion Man 2011 Why it still holds upOne button and a lot of timing make each room a short test of reflexes.
Shantae: Risky's Revenge 2010 Why it still holds upEvery gated door is still a question of which animal to be, with transformations that open new areas.
Crash Bandicoot: Warped 2017 Why it still holds upChoosing the next level from a room of portals and racing your own times still makes every stage worth another run.
Puppeteer 2013 Why it still holds upHeads with abilities of their own, and scissors that cut through the scenery, still keep each curtain varied today.
La-Mulana 2011 Why it still holds upThe pits still punish a guess and reward the one who reads the walls first.
The Swapper 2013 Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Rayman Fiesta Run 2013 Why it still holds upA game drawn like the big ones and steered with one thumb still fits a phone today.
Unravel 2016 Why it still holds upThe thread is still both the hero's tool and his limit, the same piece of string.
Touhou Luna Nights 2019 Why it still holds upIt is fairly short, and time control comes into fights and puzzles alike, so each room is still something to work out today.
Unravel Two 2018 Why it still holds upPlayed today, it still works as well alone as with a friend beside you.
Axiom Verge 2015 Why it still holds upDozens of weapons and a beam that rewrites glitches still give the exploring plenty to find today.
BattleBlock Theater 2013 Why it still holds upBlocks that collapse, stick or bounce still make each level a short problem, which suits sharing with a friend.
Sonic Generations 2011 Why it still holds upTwo ways of running through the same zone still make each act a different game.

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