Platformers that still hold up

Jumping, which is far harder to get right than it looks

381 games · page 3 of 8

Games

Mega Man Zero 3 2004 Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
RoboCop Versus the Terminator 1994 Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Super Mario 3D Land 2011 Why it still holds upEach stage still has a clear path with room to wander, in levels that run in a line while Mario moves in three dimensions.
Jet Set Radio Future 2002 Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
Kirby's Adventure 1993 Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Bucky O'Hare 1992 Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Kirby: Planet Robobot 2016 Why it still holds upA mech suit that copies enemies' abilities still gives every stage a second way to play.
Super Mario Maker 2 2019 Why it still holds upEach session still differs, because you can build in five visual styles and try courses by other players.
Bruce Lee 1984 Why it still holds upLanterns to collect and two guards to dodge are a clear goal that is still easy to share today.
Super Mario Maker 2015 Why it still holds upBuilding a course and having to beat it yourself still defines it today.
Tearaway 2013 Why it still holds upA world made of paper that reacts to your fingers and camera still makes you part of it.
Spyro: Year of the Dragon 2000 Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Clash at Demonhead 1989 Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Super Mario 64 DS 2004 Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Sonic the Hedgehog 1991 Why it still holds upZones built for looking around as well as running still make it worth a try today.
Antichamber 2013 Why it still holds upA space that breaks your expectations of space still sends you back to look again.
Rayman Legends 2013 Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Donkey Kong 1994 Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Crash Bandicoot 2017 Why it still holds upShort levels and a crate count to finish still make every level something to replay until it is clean.
Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Kid Chameleon 1992 Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
LocoRoco 2006 Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.

Browse every genre and decade