Metal Slug 2 1998
Why it still holds upA fight that never stops, in scenery you can blow apart, still makes each level a rush toward the boss.
Platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Metal Slug 2 1998
Why it still holds upA fight that never stops, in scenery you can blow apart, still makes each level a rush toward the boss.
Mega Man Zero 3 2004
Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
Gris 2018
Why it still holds upThere is nothing to fail at, since there is no combat or game over and abilities arrive as the story goes on, so it plays relaxed today.
Castlevania: Order of Ecclesia 2008
Why it still holds upYou still assemble your powers yourself, equipping and swapping glyphs.
Crash Bandicoot 2: Cortex Strikes Back 2017
Why it still holds upFive levels to a room and a crystal in each give it a rhythm of short goals, and the time trials give every level a reason to be run again today.
Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
RoboCop Versus the Terminator 1994
Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Ninja Gaiden III: The Ancient Ship of Doom 1991
Why it still holds upWalls to climb and pipes to hang from still make every level a space to move through vertically today.
Super Mario 3D Land 2011
Why it still holds upEach stage still has a clear path with room to wander, in levels that run in a line while Mario moves in three dimensions.
Jet Set Radio Future 2002
Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
Kirby's Adventure 1993
Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Spyro the Dragon 2018
Why it still holds upOpen levels with something to find in every corner make each world worth clearing in full today.
Little Nightmares 2017
Why it still holds upEvery room is a matter of timing and cover, since hide and seek against threats that catch you in a glance is the whole game, and it stays tense today.
Disney's DuckTales 2 1993
Why it still holds upYou can still plan your own route, tackling levels in any order and revisiting them with new gear.
Disney's DuckTales 1989
Why it still holds upA cane that is both weapon and pogo stick still makes jumping the center of everything you do.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Kirby: Planet Robobot 2016
Why it still holds upA mech suit that copies enemies' abilities still gives every stage a second way to play.
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upMinigames between planets still keep the journey changing pace today.
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Auf Wiedersehen Monty 1987
Why it still holds upEach screen of the tour still has something small to find.
Super Mario Maker 2 2019
Why it still holds upEach session still differs, because you can build in five visual styles and try courses by other players.
Bruce Lee 1984
Why it still holds upLanterns to collect and two guards to dodge are a clear goal that is still easy to share today.
Super Mario Maker 2015
Why it still holds upBuilding a course and having to beat it yourself still defines it today.
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Kirby's Dream Land 3 1997
Why it still holds upEvery enemy is still a possible key, because abilities open parts of a level.
Tearaway 2013
Why it still holds upA world made of paper that reacts to your fingers and camera still makes you part of it.
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Castlevania: Rondo of Blood 1993
Why it still holds upAlternate routes and a second hero still give each run through the castle a different shape today.
Getting Over It with Bennett Foddy 2017
Why it still holds upEverything is reduced to one tool and one mountain, so the stripped back challenge is still all the game asks of you.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Klonoa: Door to Phantomile 1997
Why it still holds upEvery fight still has a second use, with a grabbed enemy that is both weapon and springboard.
Clash at Demonhead 1989
Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Super Time Force Ultra 2014
Why it still holds upBecause every avoided death turns into a power up, mistakes do not stop the action.
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Super Mario 64 DS 2004
Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Sonic the Hedgehog 1991
Why it still holds upZones built for looking around as well as running still make it worth a try today.
Antichamber 2013
Why it still holds upA space that breaks your expectations of space still sends you back to look again.
Rayman Legends 2013
Why it still holds upWorlds in any order, with friends beside you, still make it easy to share today.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Donkey Kong 1994
Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Crash Bandicoot 2017
Why it still holds upShort levels and a crate count to finish still make every level something to replay until it is clean.
Ape Escape 2 2002
Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Mega Man 10 2010
Why it still holds upThe same stages still have a second way to play, with two heroes who handle differently.
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
LocoRoco 2006
Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Ratchet & Clank: Up Your Arsenal 2004
Why it still holds upAnyone who wants a game that is mostly about its weapons will find that still true here.