Platformers that still hold up

Jumping, which is far harder to get right than it looks

381 games · page 2 of 8

Games

Child of Light 2014 Why it still holds upA firefly that slows enemies and heals allies, and a surprise strike for whoever reaches an enemy's back first, still give every battle a small tactical choice.
Cave Story 2004 Why it still holds upWeapons that lose levels when you are hit still make every fight about avoiding damage today.
Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Aquaria 2007 Why it still holds upExploring the sea is still a puzzle of what to try where, because songs are built from notes and forms open new barriers.
Sonic the Hedgehog 1991 Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
A Hat in Time 2017 Why it still holds upLevels without a timer, and hats that each add a new move, still let you explore each stage at your own pace today.
Donkey Kong Country Returns 2010 Why it still holds upAfter eight lives are lost in one level, a Super Guide lets a computer controlled Super Kong complete it, so a hard level can still be finished.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
New Super Mario Bros. Wii 2009 Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
Sly 2: Band of Thieves 2004 Why it still holds upEvery job still has more than one way in, because three thieves with different skills let you pick the one that suits each heist.
Gunpoint 2013 Why it still holds upA cross section that shows every guard and circuit lets you plan a route before moving, and that planning still pays off.
LittleBigPlanet 2 2011 Why it still holds upA game that hands you the tools to make games still puts a maker behind every level today.
Kirby & the Amazing Mirror 2004 Why it still holds upA cellphone that calls other Kirbys to help, and a hub that leads to nine areas, make it easy to enjoy with friends today.
Scaler 2004 Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
Limbo 2010 Why it still holds upEven now, hazards that show themselves only by killing you turn each death into a lesson about the next attempt.
N++ 2015 Why it still holds upWith every jump shaped by speed and slope, each level is still a small physics problem today.
Fez 2012 Why it still holds upEvery room is still a puzzle about perspective, with a view you can turn to realign the world.
Shadow Complex 2009 Why it still holds upEach return to an old room still has a new purpose, in a world that opens as new tools arrive.
Metroid: Samus Returns 2017 Why it still holds upCounters to time and hidden paths to uncover still make exploring the planet a matter of watching closely today.
Spelunky Classic 2008 Why it still holds upCaves that change every run still have to be read as they come today.
Prince of Persia 1989 Why it still holds upA fixed clock that keeps running through your deaths, and traps that kill at once, still reward careful, repeated attempts today.
Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
The End Is Nigh 2017 Why it still holds upWith each screen a small, separate problem, it still suits playing in short bursts today.

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