RPGs that still hold up

Somebody to become, and a long while to become them

420 games · page 1 of 9

Games

The Witcher 3: Wild Hunt 2015 Why it still holds upOn every road the world offers something to choose or find, from contracts to buried treasure, and that keeps it worth playing today.
Chrono Trigger 1995 Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Mass Effect 2 2010 Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
Bloodborne 2015 Why it still holds upCome to it today for the combat: everything pushes you to step in and hit rather than wait behind a guard.
Final Fantasy VII 1997 Why it still holds upThe Materia and the size of the world still give you plenty to get into.
NieR: Automata 2017 Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
Paper Mario: The Thousand-Year Door 2004 Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
Diablo II 2000 Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Horizon Zero Dawn 2017 Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Final Fantasy IX 2000 Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Final Fantasy X 2001 Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Pokémon SoulSilver Version 2009 Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Mass Effect 2007 Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Dragon Age: Origins 2009 Why it still holds upMany of its dilemmas have no clear good or evil side, so the decisions are still yours to weigh today, and that keeps the world worth returning to.
System Shock 2 1999 Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Planescape: Torment 1999 Why it still holds upThe writing and the companions are still the reason to play it today, since your stats and what you say keep opening options in conversation.
Divinity: Original Sin II 2017 Why it still holds upFreedom in and out of combat, where a fight is a puzzle of armor, elements and position and a quest has more than one answer, still makes it worth playing today.
Mass Effect 3 2012 Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Pokémon Silver Version 1999 Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Deus Ex 2000 Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
Omori 2020 Why it still holds upA story that moves between a cheerful dream and the real world, and from comedy into psychological horror, is still the draw today.
Xenoblade Chronicles 2 2017 Why it still holds upLayered combat across large worlds packed with hidden items and side quests still makes it worth playing today.
Gothic II 2002 Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Pokémon Gold Version 1999 Why it still holds upTwo regions on one cartridge keep the adventure going past the first Elite Four, and that is the reason to play it today.

The commitment is the point: these are games you live in rather than games you finish. What decides whether one lasts is rarely just the fighting, it is whether the world is worth the hours it asks for.

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