Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
2000s games on sale
Games that still hold up, discounted today
Games
Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
Dino Crisis 2 2000
Why it still holds upToday, points that reward fighting without being hit turn every dinosaur into a score to chase.
Neverwinter Nights 2 2006
Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Hearts of Iron III 2009
Why it still holds upEvery war still has a different starting point, since any country can be yours.
Bully 2006
Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
428: Shibuya Scramble 2008
Why it still holds upEach choice is still a clue for another character's chapter, across stories that run in the same timeframe.
Tzar: The Burden of the Crown 2000
Why it still holds upA kingdom built from crops and cows is still a place to start commanding today.
F.E.A.R. 2005
Why it still holds upYou still choose a loadout rather than just a gun, since the heavier weapons trade weight for power.
Syberia 2002
Why it still holds upChoosing which place or person to try first still gives each chapter an order of your own.
Oddworld: Stranger's Wrath 2005
Why it still holds upWhat you fire is still a choice in every fight, since the ammunition is made of living creatures.
Shogun: Total War 2000
Why it still holds upEach campaign is still a different path, since clans start almost equal but lean different ways.
Medieval: Total War 2002
Why it still holds upEach reign still has a place in a bigger story, since the campaign follows history and factions arrive on schedule.
Legacy of Kain: Soul Reaver 2 2001
Why it still holds upEvery room is still a puzzle of which plane to be in, with two worlds layered on one map.
Shenmue II 2001
Why it still holds upA world where people keep schedules and the weather changes still makes waiting and looking part of the game.
Ninja Gaiden II 2008
Why it still holds upWounded enemies who turn desperate still make every kill matter today.
Thief: Deadly Shadows 2004
Why it still holds upIn a city where each guard is a problem you solve your own way, you still choose how to get in.
Homeworld 2 2003
Why it still holds upA fleet built around one ship you cannot afford to lose still puts every battle at risk today.
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Original War 2001
Why it still holds upA team of specialists makes the squad matter as much as the army.
The Warriors 2005
Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Hitman 2: Silent Assassin 2002
Why it still holds upPlanning a clean job, in levels that leave the method to you, still pays off today.
Crysis 2007
Why it still holds upA shooter that hands the player this many tools is still a fine place to experiment.
Neverwinter Nights 2002
Why it still holds upPlayers who like building a character of their own and living with the choices still have a long road here.
Dreamfall: The Longest Journey 2006
Why it still holds upSeveral characters across two worlds still give the story more than one point of view today.
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Tales of Vesperia 2008
Why it still holds upA story told through a guild of travelers is an easy one to settle into now.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Capcom vs. SNK 2: Mark of the Millennium 2001 2001
Why it still holds upA team built from two fighting traditions, balanced by how strong each member is, still gives a reason to try it today.
Praetorians 2003
Why it still holds upWith tactics counting for more than the economy, formations still decide the battles today.
King's Bounty: Armored Princess 2009
Why it still holds upToday a strategy game of this kind, with islands to sail between, still has a place in a collection.
Tropico 2001
Why it still holds upRuling a small island with a sense of humor is a change of pace that still works today.
Geneforge 2001
Why it still holds upA world with no single right side still leaves the choices to you today.
Sins of a Solar Empire 2008
Why it still holds upA full evening of empire building across whole star systems is still on offer.
Mega Man Zero 2 2003
Why it still holds upYou can still set up Zero your own way, with buttons you assign and elves that unlock your health tanks.
Onimusha 2: Samurai's Destiny 2002
Why it still holds upAttacking at the exact moment an enemy lunges still makes every duel a matter of timing.
Europa Universalis 2000
Why it still holds upA map of 1,500 provinces over 300 years gives a long campaign.
Knights of Honor 2004
Why it still holds upMarriages, spies and faith still make a kingdom feel like a family business today.
Age of Wonders: Shadow Magic 2003
Why it still holds upThe choices it keeps handing you, which spheres to research and which heroes to hire, are still its draw today.
SimCity 4 2003
Why it still holds upGrowing a region one segment at a time is a long project that remains absorbing today.
Mushihimesama 2004
Why it still holds upA range of modes that runs from newcomers to experts still lets anyone find how much bullet hell they can take.
Might and Magic VIII: Day of the Destroyer 2000
Why it still holds upThe dragon is still one of your five, the thing the others usually fight.
World in Conflict 2007
Why it still holds upBecause every unit needs careful use, battles reward tactics for anyone who sits down to play now.
Ys Origin 2006
Why it still holds upA run takes roughly six to eight hours, short enough to fit all three characters in now.
Ground Control 2000
Why it still holds upTroop choice matters so much that each battle rewards planning, as it does for anyone who plays now.
The Settlers II: 10th Anniversary 2006
Why it still holds upRoads and their flags are still the whole economy, and placing one well is the game.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
Prices in dollars come from the US stores and can differ in your country
Links to partner stores (GOG, Fanatical, Green Man Gaming, ININ Games) are affiliate links that support Timeproof Games