Wizardry 8 2001
Why it still holds upBuilding a party of your own is the heart of the game, and the invitation to do so is still open.
2000s games on sale
Games that still hold up, discounted today
Games
Wizardry 8 2001
Why it still holds upBuilding a party of your own is the heart of the game, and the invitation to do so is still open.
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Combat Mission II: Barbarossa to Berlin 2002
Why it still holds upWatching each minute of battle from any angle still shows how every decision played out today.
Hard Truck 2 2000
Why it still holds upThe monopoly still makes the road a market you are trying to corner.
Majesty: The Fantasy Kingdom Sim 2000
Why it still holds upEvery order is still a price today: you place buildings and offer gold, and the heroes decide whether the job is worth taking.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Nexus: The Jupiter Incident 2004
Why it still holds upThe handful of ships still makes every hull a name and a crew you cannot replace.
PixelJunk Shooter 2009
Why it still holds upA shooter where liquids are the puzzle still gives each cavern its own problem.
Worms 2: Armageddon 2009
Why it still holds upTurn after turn of silly weapons still makes each match a scramble of jokes.
Cossacks: European Wars 2001
Why it still holds upArmies with no upper limit, in a period setting, still give each battle its scale today.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Ninja Five-O 2003
Why it still holds upA grappling hook and only a few hits of health still make each level a careful swing today.
Age of Wonders II: The Wizard's Throne 2002
Why it still holds upCommanding a fantasy army as an immortal wizard is still the hook today.
World of Goo 2008
Why it still holds upStructures that have to hold their own weight still make each level a puzzle worth solving today.
Arx Fatalis 2002
Why it still holds upCasting by hand still makes every fight feel different from picking a spell off a list.
Rune 2000
Why it still holds upIt runs on the Unreal engine, and the melee is still the reason to pick it up today, where how you move decides how you strike.
Neighbours from Hell 2003
Why it still holds upA prank puzzle filmed for television is a clear premise, and it still is.
Penumbra: Black Plague 2008
Why it still holds upObjects you move yourself still give you your own way through each room today.
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Rayman 3: Hoodlum Havoc 2003
Why it still holds upFive power ups to find and use are still a reason to explore each level today.
Blackwell Unbound 2007
Why it still holds upTwo ghost stories in a quiet city still make a pair of cases that are easy to follow.
Resident Evil Zero 2002
Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Devil May Cry 4 2008
Why it still holds upCombat graded on style still makes chasing the top rank the point today.
Anno 1701 2006
Why it still holds upThe tiers still have the citizens tell you what they want next, and move up when they get it.
Warhammer 40,000: Dawn of War II 2009
Why it still holds upA battle where cover decides things still calls for a plan today.
Freedom Fighters 2003
Why it still holds upThe three orders still decide the fights by where you point twelve people today.
Uplink 2001
Why it still holds upThe contracts still make it a hacking game that feels like the films, one job at a time.
Medal of Honor: Pacific Assault 2004
Why it still holds upA squad that follows orders gives a sense of command, and it still does.
Empire: Total War 2009
Why it still holds upEven now, a campaign that includes the sea as well as the land gives the age of sail its own shape.
Hostile Waters: Antaeus Rising 2001
Why it still holds upThe soul chips still give a crew of ghosts with opinions, and a factory ship to build them a body.
Broken Sword: Shadow of the Templars - The Director's Cut 2009
Why it still holds upIt is still the 1996 adventure with its second lead given her own half, and a hint when Paris stumps you.
Borderlands 2009
Why it still holds upA role-playing shooter with four hunters is still a reason to return to Pandora.
Return to Castle Wolfenstein 2001
Why it still holds upA mix of stealth and combat still leaves each mission a choice of how to approach it.
Call of Cthulhu: Dark Corners of the Earth 2005
Why it still holds upThe sanity system still makes the fear come from the detective's own mind as much as from the enemies.
Penumbra: Overture 2007
Why it still holds upWith no gun to rely on and puzzles worked with your own hands, the mine still asks you to think rather than shoot.
Syberia II 2004
Why it still holds upSince you cannot die or get stuck, it still suits a slow, relaxed pace.
Call of Juarez: Bound In Blood 2009
Why it still holds upTwo brothers who fight differently still give each shootout a choice today.
Tom Clancy's Ghost Recon 2001
Why it still holds upThe command map still plans the fight from above and has you watch it through one pair of eyes.
Painkiller 2004
Why it still holds upThe shut doors still start the fights when the exits close, and end them when the room is empty.
Brothers in Arms: Hell's Highway 2008
Why it still holds upThe breakable cover still means the wall you sent a team behind may not be there in a minute.
Prince of Persia 2008
Why it still holds upWith every fall caught, a missed jump costs a few seconds rather than a reload, and the climbing still flows from one wall to the next today.
Far Cry 2004
Why it still holds upA jungle full of enemies that flank you is still a place to scout with care today.
Red Faction: Guerrilla 2009
Why it still holds upA world full of structures to level still makes each mission a choice.
Tom Clancy's Rainbow Six: Vegas 2006
Why it still holds upTaking cover to recover is still the way to survive a firefight today.
Hitman: Contracts 2004
Why it still holds upA contract that can be done quietly, or any other way, is still a plan worth making today.
F.E.A.R. 2: Project Origin 2009
Why it still holds upA limit of four guns makes every loadout a choice, as it still does.
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