DOS games that still hold up

First released on DOS

122 games · page 1 of 3

Games

Sid Meier's Civilization 1991 Why it still holds upEvery turn is a small decision about research, building or war, and the order you choose shapes the whole run, which is the reason to play it now.
Doom 1993 Why it still holds upIts level design and its atmosphere are why it is worth playing now: each maze is a place you learn, and the claustrophobic rooms keep the pace fast.
Dune II: The Building of a Dynasty 1992 Why it still holds upIt was not the first real time strategy game but the archetypal one, which established the format, and the harvest, build and attack loop it set out is still the template later games followed.
Command & Conquer: Red Alert 1996 Why it still holds upTwo sides built differently, and a power grid that doubles as a target, keep it distinct from other strategy games today.
Command & Conquer 1995 Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Dungeon Keeper 1997 Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
SimCity 1989 Why it still holds upAn open ended toy with no end state, where the city responds to zoning, taxes and infrastructure, still leaves you to set your own goals today.
Duke Nukem 3D 1996 Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Full Throttle 1995 Why it still holds upA single pie menu for every action, and dialogue where you pick the answer, are all the interface asks of you even now.
Star Control II 1992 Why it still holds upAn open galaxy, and fights that depend on each ship's weapons, make each session a mix of talking and shooting you can still enjoy.
Toonstruck 1996 Why it still holds upWith no dead ends, you can still try every item on every character without risk.
Lemmings 2: The Tribes 1993 Why it still holds upEach level is a puzzle about who to spare, with skills you have to ration and levels that need several lemmings to survive, and it absorbs you today.
Master of Magic 1994 Why it still holds upSpellbooks that limit your spells make every game begin with a choice that shapes the whole campaign, and a new one is worth starting now.
The Dig 1995 Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.
Panzer General 1994 Why it still holds upAnyone who likes to plan with combined arms will find a campaign through the whole war that still gives plenty to think over.
Test Drive 1987 Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Ignition 1997 Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
Syndicate 1993 Why it still holds upEach mission is still a plan, with taxes, research and a small squad of agents to manage.

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