Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
DOS games that still hold up
First released on DOS
Games
Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
On sale
Day of the Tentacle 1993
Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
The Secret of Monkey Island 1990
Why it still holds upIt stays playable because its puzzles avoid dead ends and deaths, and because the dialogue is still witty.
Sid Meier's Civilization 1991
Why it still holds upEvery turn is a small decision about research, building or war, and the order you choose shapes the whole run, which is the reason to play it now.
Doom 1993
Why it still holds upIts level design and its atmosphere are why it is worth playing now: each maze is a place you learn, and the claustrophobic rooms keep the pace fast.
On sale
Fallout: A Post Nuclear Role Playing Game 1997
Why it still holds upA build that matters in every conversation, and combat you plan rather than react to, are the reasons to play it today.
On sale
Doom II: Hell on Earth 1994
Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
Dune II: The Building of a Dynasty 1992
Why it still holds upIt was not the first real time strategy game but the archetypal one, which established the format, and the harvest, build and attack loop it set out is still the template later games followed.
Command & Conquer: Red Alert 1996
Why it still holds upTwo sides built differently, and a power grid that doubles as a target, keep it distinct from other strategy games today.
Warcraft II: Tides of Darkness 1995
Why it still holds upAsymmetrical sides and a resource system that includes naval play make it worth a replay today.
On sale
System Shock 1994
Why it still holds upWeapons that suit different enemies, and cameras you can disable to lower SHODAN's security level, still leave the station open to your own plan today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
On sale
Master of Orion II: Battle at Antares 1996
Why it still holds upCustom race design, several routes to victory and ship by ship tactical combat still make each game start differently today.
Sam & Max Hit the Road 1993
Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Dungeon Keeper 1997
Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
SimCity 1989
Why it still holds upAn open ended toy with no end state, where the city responds to zoning, taxes and infrastructure, still leaves you to set your own goals today.
On sale
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
On sale
Quake 1996
Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
Duke Nukem 3D 1996
Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Full Throttle 1995
Why it still holds upA single pie menu for every action, and dialogue where you pick the answer, are all the interface asks of you even now.
Gabriel Knight: Sins of the Fathers 1993
Why it still holds upChoosing exactly what to ask each person, one day at a time, keeps the investigation a slow puzzle of listening, and it still plays that way.
Circle of Blood 1996
Also known as Broken Sword
Why it still holds upToday you question every character and find the clues in your own inventory, which makes each scene a small investigation.
Star Control II 1992
Why it still holds upAn open galaxy, and fights that depend on each ship's weapons, make each session a mix of talking and shooting you can still enjoy.
Heroes of Might and Magic II: The Succession Wars 1996
Why it still holds upA single building per town each turn makes every turn a choice of what to build first, and that choice still carries the campaign.
In a bundle
Wizardry: Bane of the Cosmic Forge 1990
Why it still holds upEven now, eleven races and fourteen professions let you build a party in many ways, which gives a long dungeon crawl its replay.
On sale
Master of Orion 1993
Why it still holds upA game of conquest is still a puzzle of priorities: every colony is a choice between growth, defense and research on a slider.
Toonstruck 1996
Why it still holds upWith no dead ends, you can still try every item on every character without risk.
Ultima VII: The Black Gate 1992
Why it still holds upEven now, objects you can stack and dialogue you can steer give it a world to poke at.
Lemmings 2: The Tribes 1993
Why it still holds upEach level is a puzzle about who to spare, with skills you have to ration and levels that need several lemmings to survive, and it absorbs you today.
Master of Magic 1994
Why it still holds upSpellbooks that limit your spells make every game begin with a choice that shapes the whole campaign, and a new one is worth starting now.
The Dig 1995
Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.
Discworld II: Mortality Bytes! 1996
Also known as Discworld II: Missing Presumed...!?
Why it still holds upThe puzzles are still about finding the right item for the right person, with a Luggage that holds everything and four attitudes for every conversation.
On sale
Transport Tycoon 1994
Why it still holds upRoutes that chain vehicles and cargo that behaves differently keep each map an economy to solve today.
On sale
Flashback: The Quest for Identity 1992
Why it still holds upEven now, a hero with human limits and a shield for health makes every drop and jump a measured risk.
Panzer General 1994
Why it still holds upAnyone who likes to plan with combined arms will find a campaign through the whole war that still gives plenty to think over.
Space Quest IV: Roger Wilco and the Time Rippers 1991
Why it still holds upIt still has a lively look, from hand painted scenes and a click that tastes or smells things.
The Beast Within: A Gabriel Knight Mystery 1995
Why it still holds upToday, two playable characters who each take half the chapters give the investigation two angles.
Test Drive 1987
Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Ignition 1997
Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
On sale
Sid Meier's Colonization 1994
Why it still holds upColonists you can train into specialists, and prices in Europe that keep moving, still turn every colony into a small economy to tune on the road to independence.
Wing Commander IV: The Price of Freedom 1996
Why it still holds upWingmen chosen for how they fly, and armor that does not heal, keep every sortie a trade between risk and supply today.
On sale
Tex Murphy: Under a Killing Moon 1994
Why it still holds upYou are still the one searching a 3D world for clues, at your own pace.
Syndicate 1993
Why it still holds upEach mission is still a plan, with taxes, research and a small squad of agents to manage.
The Duel: Test Drive II 1989
Why it still holds upRacing exotic cars against the clock or a rival is easy to share, and it still is.
The Incredible Machine 1992
Why it still holds upEvery failure is still yours to fix, because a machine behaves the same way every time.
On sale
Pirates! Gold 1993
Why it still holds upToday a life of piracy with three kinds of fights is still a good way to spend an evening.
Stunts 1990
Also known as 4D Sports Driving
Why it still holds upThe laps still have endless variety, with a track editor that lets you build your own loops.