In a bundle
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Dreamcast games that still hold up
First released on the Dreamcast
Games
In a bundle
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Worms World Party 2001
Why it still holds upFor a lively match with friends, it works as well now as it ever did.
Skies of Arcadia 2000
Why it still holds upCharting a blank sky map and flying between islands still gives exploration a sense of discovery today.
Rez 2001
Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
In a bundle
Shenmue II 2001
Why it still holds upA world where people keep schedules and the weather changes still makes waiting and looking part of the game.
Metropolis Street Racer 2000
Why it still holds upKudos come from Skill and from Style, so how you take a corner counts as much as how fast, which still gives each lap a point beyond the clock.
Ever17: The Out of Infinity 2002
Why it still holds upA countdown beneath the sea makes every choice urgent.
Vigilante 8: 2nd Offense 1999
Why it still holds upFor car combat among friends, it is still a good time.
In a bundle
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Bomberman Online 2001
Why it still holds upRules that change every arena still keep the old mazes fresh.
Sturmwind 2013
Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
Frame Gride 1999
Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Sega GT 2000
Why it still holds upBuying parts with prize money still gives each race a clear reason.
Seaman 1999
Why it still holds upA pet that talks back still keeps every visit different.
Grandia II 2000
Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Phantasy Star Online 2000
Looney Tunes: Space Race 2000
Why it still holds upWeapons made of cartoon gags still keep each race funny.
MDK2 2000
Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Ecco the Dolphin: Defender of the Future 2000
Why it still holds upA dolphin in a 3D sea still gives swimming a new freedom.
ChuChu Rocket! 1999
Why it still holds upA short round of arrows and panic is still easy to start with friends.
Toy Commander 1999
Why it still holds upA house full of toys still turns every room into a different mission.
Jet Grind Radio 2000
Also known as Jet Set Radio
Why it still holds upA race against the timer with the police closing in still keeps each area tense.
Space Channel 5 1999
Why it still holds upCopying dance moves in time with the music is still easy to start now.
Headhunter 2001
Why it still holds upGuns that hurt without killing still make each arrest a tense decision.
Resident Evil Code: Veronica X 2000
Why it still holds upSparse ammunition and limited saves still make each room a risk to enter.
Sonic Adventure 2 2001
Why it still holds upThree styles of play in one game are still worth trying today.
Sonic Adventure 1998
Why it still holds upSix characters that each play differently give the one game several ways to play today.