Nintendo 64 games that still hold up

First released on the Nintendo 64

34 games

Games

Super Mario 64 1996 Why it still holds upMario controls crisply and each painting lets you pick which star to chase, so the game still feels open today.
The Legend of Zelda: Majora's Mask 2000 Why it still holds upThe three day cycle keeps it worth playing today: you plan your days around what people need, and the world changes with the clock, with the music growing more menacing toward the end.
Paper Mario 2000 Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
GoldenEye 007 1997 Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Perfect Dark 2000 Why it still holds upObjective based missions on three difficulties and a large multiplayer toolkit still give it depth beyond a straight shooter.
Banjo-Kazooie 1998 Why it still holds upEach world is a themed space with many different tasks to collect from, so collecting is varied rather than repetitive, and that is the reason to play it now.
Star Fox 64 1997 Why it still holds upBranching routes and medals give reasons to replay a short campaign, which is why it is worth playing today.
Banjo-Tooie 2000 Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Mario Kart 64 1996 Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Harvest Moon 64 1999 Why it still holds upSeasons that decide what you can plant, and animals that need daily care, give each year a plan to follow today.
Super Smash Bros. 1999 Why it still holds upKnocking a rival off the stage, rather than wearing down a bar, still shapes how every match unfolds.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Mario Party 1998 Why it still holds upEach turn still has a chance at a swing, in a board game that ends every turn with a minigame.
Tetrisphere 1997 Why it still holds upA sphere to dig into makes it a puzzle game unlike most Tetris.
Jet Force Gemini 1999 Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
FIFA 99 1998 Why it still holds upA football game with its own cups and an elite league is still a good one to bring out today.
F-Zero X 1998 Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Diddy Kong Racing 1997 Why it still holds upRacing in three kinds of vehicle across five worlds is a reason to try it again now.
Beetle Adventure Racing! 1999 Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Re-Volt 1999 Why it still holds upToy cars racing through a supermarket are a premise that still makes a good party game.
Mario Party 2 1999 Why it still holds upIt is still a game made for several people on one couch.
Blast Corps 1997 Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
Mario Tennis 2000 Why it still holds upTwo buttons with many shot combinations, and courts that change how the ball behaves, still make a match easy to start.
Pokémon Snap 1999 Why it still holds upPhotographing every Pokémon you find is still a good reason to take another ride today.
Donkey Kong 64 1999 Why it still holds upFive Kongs and so much to collect still make it a big island to explore today.

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