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Is it still worth playing?
Three members of a galactic law enforcement team face a horde of drones led by an insectoid called Mizar in this 1999 Nintendo 64 third person shooter. You explore 15 nonlinear worlds to save the Tribals, survivors Mizar has enslaved. Weapons have no magazine limits, from a pistol and machine gun to a sniper rifle, flamethrower and rocket launchers. Players can jump, hang from ledges, swim and fly with jet packs, and aim manually with a crosshair when precision matters. Walking around plays like a 3D platformer. Two to four players can also compete in deathmatch games. Players who like a lot of shooting spread across varied worlds can still find a good change of pace in it.