Bomberman '94 1993
Why it still holds upMazes, bombs and a fifth player on the PC Engine still make it a game to play together.
TurboGrafx-16 games that still hold up
First released on the TurboGrafx-16
Games
Bomberman '94 1993
Why it still holds upMazes, bombs and a fifth player on the PC Engine still make it a game to play together.
Castlevania: Rondo of Blood 1993
Why it still holds upAlternate routes and a second hero still give each run through the castle a different shape today.
Dragon Ball Z: Idainaru Son Goku Densetsu 1994
Why it still holds upA set of Goku's biggest fights told by his family still makes the story easy to follow.
Valis IV 1991
Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Star Parodier 1992
Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Bonk 3: Bonk's Big Adventure 1993
Why it still holds upTwo players on one life bar still make it a game to share.
Seirei Senshi Spriggan 1991
Why it still holds upA weapon system you can only half predict still gives each run its own surprises.
Legendary Axe II 1990
Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Magical Chase 1991
Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Last Alert 1989
Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Tengai Makyou: Fuun Kabuki-den 1993
Why it still holds upA comic hero and bosses who sing still give the series a lighter side.
Tokimeki Memorial 1994
Why it still holds upThree school years to plan, with a few girls to win, still make it a game of schedules.
Air Zonk 1992
Why it still holds upTen companions that change how Zonk fights still give each stage a different choice.
Bonk's Revenge 1991
Why it still holds upSmileys that decide the bonus at the end of every stage still give the levels a reason to be searched.
Bomberman 1990
Also known as Dyna Blaster
Why it still holds upA maze, a bomb and four friends are still all it takes.
Lords of Thunder 1993
Why it still holds upChoosing the order of the stages and which armor to wear still gives each run a plan.
The Legendary Axe 1988
Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Blazing Lazers 1989
Why it still holds upFive ship speeds and four weapons still let you tune how the ship plays.
Snatcher 1988
Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end.
Alien Crush 1988
Why it still holds upTwo flippers on each screen, a choice of ball speed and secret tables to find are still all there is to learn.